A revolutionary new technology that uses radio signals to track a person through walls and obstructions could change the way video games are played, scientists say.
Researchers from the Massachusetts Institute of Technology (MIT) have developed the new high-resolution, 3D motion tracking system dubbed "WiTrack," which can pinpoint a person's 3-D location to within 10 to 20 centimetres - about the width of an adult hand.
"Imagine playing an interactive video game that transforms your entire home into a virtual world. The game console tracks you as you run down real hallways away from video game enemies, or as you hide from other players behind couches and walls. This is what WiTrack can bring to video gaming," said Dina Katabi, a professor of computer science and engineering and co-director of the MIT Centre for Wireless Networks and Mobile Computing.
Based on this earlier work, Katabi and Adib developed WiTrack in collaboration with Rob Miller, a professor of computer science and engineering, and graduate student Zach Kabelac.
In comparison to WiVi, WiTrack has significantly higher accuracy and can track both two-dimensional and three-dimensional movement using specialised radio waves, as opposed to WiFi signals.
WiTrack operates by tracking specialised radio signals reflected off a person's body to pinpoint location and movement.
The system then builds a geometric model of the user's location by transmitting signals between the antennas and using the reflections off a person's body to estimate the distance between the antennas and the user.
WiTrack is able to locate motion with significantly increased accuracy, as opposed to tracking devices that rely on wireless signals, said Adib.
The system's ability to track motion through obstructions could make it particularly useful not only in gaming, but also in tracking elderly patients at high risk of falling.
Current approaches to fall detection require individuals to continuously wear sensors or install cameras in the person's home, researchers said.
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