Indian gaming market poised to reach $3.9 billion by 2025: Report

The report highlighted that 40 per cent of the hardcore gamers pay for their games with an average spend of Rs 230 per month.

Gaming, games, online, tech
Photo: Bloomberg
Press Trust of India New Delhi
2 min read Last Updated : Oct 05 2021 | 6:32 PM IST

The pandemic era has seen huge growth in the gaming segment in the country and the gaming market is estimated to reach USD 3.9 billion by 2025, a report said on Tuesday.

The joint report titled 'Building up the e-gaming ecosystem of India and the influence of smartphones' by industry body IAMAI OnePlus and RedSeer, also noted that the sector is attracting huge investment interest, with nearly USD 1 billion being invested in the last six months.

"India is currently home to over 430 million mobile gamers and the number of gamers is estimated to grow to 650 million by 2025. Currently, mobile gaming dominates the Indian gaming sector, contributing more than 90 per cent to the USD 1.6 billion gaming market and is expected to further grow to generate USD 3.9 billion value by 2025," it said.

The report highlighted that 40 per cent of the hardcore gamers pay for their games with an average spend of Rs 230 per month.

The COVID-19 pandemic has accelerated the organic growth of digital games as mobile app downloads grew by 50 per cent and user engagement went up by 20 per cent, it added.

Navnit Nakra, Vice President, Chief Strategy Officer and Head of India Sales at OnePlus India, said over the past few years, the e-gaming industry in India has grown tremendously, driven by the rising avenues for digitisation promoted by the flagship initiative of the government, 'Digital India' and improved accessibility centered around innovation and affordability by OEMs.

"At OnePlus, our community has always been at the heart of everything we do and therefore, we have been leading the charge in introducing the most advanced features and have built partnerships with industry leaders to provide a seamless gaming experience on OnePlus smartphones," he added.

Rajen Vagadia, Vice President and President at Qualcomm India underlined that certain efforts are being undertaken to nurture esports and ensure that it is seen as a field that can be taken up professionally as well.

(Only the headline and picture of this report may have been reworked by the Business Standard staff; the rest of the content is auto-generated from a syndicated feed.)

*Subscribe to Business Standard digital and get complimentary access to The New York Times

Smart Quarterly

₹900

3 Months

₹300/Month

SAVE 25%

Smart Essential

₹2,700

1 Year

₹225/Month

SAVE 46%
*Complimentary New York Times access for the 2nd year will be given after 12 months

Super Saver

₹3,900

2 Years

₹162/Month

Subscribe

Renews automatically, cancel anytime

Here’s what’s included in our digital subscription plans

Exclusive premium stories online

  • Over 30 premium stories daily, handpicked by our editors

Complimentary Access to The New York Times

  • News, Games, Cooking, Audio, Wirecutter & The Athletic

Business Standard Epaper

  • Digital replica of our daily newspaper — with options to read, save, and share

Curated Newsletters

  • Insights on markets, finance, politics, tech, and more delivered to your inbox

Market Analysis & Investment Insights

  • In-depth market analysis & insights with access to The Smart Investor

Archives

  • Repository of articles and publications dating back to 1997

Ad-free Reading

  • Uninterrupted reading experience with no advertisements

Seamless Access Across All Devices

  • Access Business Standard across devices — mobile, tablet, or PC, via web or app

More From This Section

Topics :Mobile gaming marketgaming industryGaming

First Published: Oct 05 2021 | 6:32 PM IST

Next Story