How Lara Croft became Tomb Raider
The rebooted adventure game leaves the player with a sense of exhilaration and empowerment
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The rebooted adventure game leaves the player with a sense of exhilaration and empowerment
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| Meet Lara Croft's 'father' For Ian Livingstone, the life president of Eidos Interactive, Lara Croft is much more than a gaming icon. Not for a reason; he is popularly referred to as "the father of Lara Croft". |
"I guess you could say it was love at first sight," he said about his first 'experience' with Lara Croft. Livingstone's company acquired developer Core Design in 1995 and the first thing he did was visit the studio, where the first Lara Croft was in development. "That was one of the reasons we bought the company," he said.
"We launched Lara Croft in November 1996, and the rest, as they say, is history," Livingstone said. Crystal Dynamics, the California-based studio behind the latest game, had to make sure the game was as relevant to the audience in 2013 as it was in 1996, he said.
When asked how they hit upon the idea of an origin story, Livingstone said: "We can't keep on doing sequels for ever, and seeing what happened with Batman and James Bond - their reboots have worked very successfully for them - we decided to look at the original story of Lara Croft, especially when many fans have asked the question 'How did she become a tomb raider?'"
"At some point you (as Lara Croft) reach the stage of kill or be killed; so, it's a very tense experience," he said, adding that while the game had "constant adrenaline-filled action", it was story driven.
While the game is a survival action adventure, it plays to the primary strengths of Tomb Raider - exploration, adventure, puzzle-solving and combat, he said. "Because today's consoles are so interactive, graphic and cinematic, we decided the game has to be realistic… she has to look realistic and behave in a realistic manner," he said. So Lara Croft lost her armour-plating and can be mauled in battle, he said. We agree, Lara's end can be pretty gory in the game.
BS Reporter
| The original femme fatale The first time I ever played Tomb Raider was after the Angelina Jolie-starrer movie Lara Croft: Tomb Raider was released sometime in 2001. Honestly, more than the game, at first I was bewitched by the movie, or to be precise by Jolie. Though I couldn't get myself to watch the second movie - it just looked tacky and a boring sequel - Tomb Raider: The Cradle of Life, my interest in the video game continued to grow. |
It was a bit strange - and do remember this was a time when there weren't many female protagonists in video gaming - to begin with, as one was used to being Mario or the Street Fighter characters like Ken, Ryu or Duke. The only female character which was popular was Chun Li, one of the fighters in Street Fighter. Not many thought Lara Croft would survive the male-dominated video gaming industry, but she has done it through many reincarnations - some worked brilliantly while some were just about decent.
The second instalment of Tomb Raider saw the game becoming relatively thougher as some of the puzzles were a bit hard to crack. The third edition saw Lara getting new aces up here sleeves. There was the famous "monkey swing" and then you could run faster than in the previous versions.
About five years ago, when gamers moved to consoles like Playstation 2 and Xbox, Tomb Raider came out with Tomb Raider: Underworld. Between the third instalment and Underworld, there were a few more versions of the game, but my interest in the franchise had dwindled. It was pretty much "old wine, new bottle" syndrome and the game got monotonous.
But, Underworld was a revelation, perhaps because of playing it on the consoles made the gaming experience far better. Lara Croft herself came in a more athletic avatar and apparently her physical features were based on an Olympics gymnast.
The latest version of Tomb Raider is more about Lara's survival where she has to collect her weapons. It has a great storyline, a lot of action, a bit of hunting and weapon upgrades which make it a good upgrade. Though compared to previous versions, in the latest one you see Lara a bit vulnerable, very unlike her, but it adds a nice touch to the story.
It's a testament to Lara and the creators of the game to keep the franchise alive for close to 17 years. Like most franchises, there have been ups and downs, disappointments, monotony, but just like the protagonists, Lara has clawed her way back and remains a popular character. Lara Croft has been called a sex symbol, a female icon, the femme fatale, but what she has been is a fascinating character who has developed a personality over the years.
Aabhas Sharma
First Published: Mar 17 2013 | 11:02 PM IST