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Online gaming Bill puts no liability on gamers: Union Minister Vaishnaw

The online gaming sector comprises three segments, namely e-sports, online social gaming, and real-money games, said Ashwini Vaishnaw

Ashwini Vaishnav
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There is also liability on those who provide these online real-money gaming services but as such no liability on gamers. | File Image

Aashish Aryan New Delhi

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The government’s attempts at engaging with the gaming industry to create solutions, such as a self-regulatory body or transparency in algorithms, so that rising instances of addiction to online real money games could be curbed, did not yield any results over the past three-four years, Union Minister for the Ministry of Electronics and Information Technology Ashwini Vaishnaw told Aashish Aryan in an exclusive interview. Edited Excerpts:
 
What is the government’s intent behind the Promotion and Regulation of Online Gaming Bill, 2025?
 
The online gaming sector comprises three segments, namely e-sports, online social gaming, and real-money games. Of these three, the