In a letter to staff, Asha Sharma said the company will expand across devices but keep the console at the centre of its strategy for players and developers
A graduate of the Carlson School of Management, Sharma has built her career scaling consumer platforms rather than running game studios - a distinction key to the debate around her appointment
India has embraced gaming as an industry while the behavioural systems required to manage addiction are still evolving
From simpler software to better portability, retro handhelds fit the idea of mobile gaming better, while modern Windows-based devices trade comfort and cost for raw power and ecosystem features
The Game Developers Association of India has formed a 21-member governing council to strengthen governance, policy engagement, skilling initiatives and original IP creation in gaming
Gaming is not just a hobby but a skill, Prime Minister Narendra Modi told students on Friday as he cautioned them against games that involve online betting. Interacting with school students during his annual 'Pariksha Pe Charcha', Modi said gaming can be a meaningful skill and career path if pursued with focus, balance and ethical values. He, however, warned students against games that involve online betting. "...Gaming is not just a hobby; it is a skill, it involves speed as well. So it is good for development. Try to find your expertise by choosing better quality gaming," he said. Modi said gaming contributes to self-development and urged students to "focus on building expertise" in high-quality gaming and balance studies. He cautioned against gambling in gaming, noting that laws have been enacted to prevent such practices. "Don't just waste time because the internet is cheap in India. I have made a law against betting. We will not let that happen..." To a student who asked abo
Pune-based gaming firm enters global IP ownership, eyes emerging markets and 20x revenue growth over five years
Gaming firm Nazara Technologies reports sharp fall in Q3FY26 profit and revenue after real money gaming ban hit subsidiary operations
BGMI-maker Krafton plans to launch 3-5 new games in 2026 as it diversifies beyond battle royale and scales Indian IPs like Real Cricket globally
A new batch of BGMI redeem codes has been released that will remain active until February 28, 2026. One of the codes in the latest release allows players to claim the Cobalt Storm backpack as a reward
Krafton India has issued a fresh set of BGMI redeem codes that will be valid until February 28, 2026. Among the newly released codes is one that lets players claim the Desert Prince outfit
Krafton's investment in the form of the new investment fund comes at a time when the company is accelerating its presence in the region
Cumulative foreign direct investment from South Korea reached roughly $6.8 billion by mid-2025 in India
A CUTS survey finds offshore platforms gained sharply after India's real-money games ban, with their share of daily play rising to 42% and users spending more time on unregulated sites
The redesigned platform will offer creator-led live match watch-alongs, features for fans to react and exchange comments in real time, and free-to-play fantasy sports
ED claims gaming firm withheld players' funds after real-money gaming ban; company denies wrongdoing, says it operates with fairness and compliance
Majority of Indians now pay for accessing content online with gaming dominating the pie in wallet share for payment size of over Rs 1,000, a survey has found, said a top official of the gaming and interactive content focused venture capital firm Lumikai. Lumikai Founder and Managing Partner Salone Sehgal told PTI that the survey covered around 3,000 mobile phone users across the country between September 2024 and September 2025. The report found that 80 per cent of those consumer bases use UPI for payments, and at least 40 per cent maintain three or four active subscriptions. She said the trend reveals that India's digitally native audience is young, data-hungry, and highly willing to pay. "We did a deep dive into where people are spending that time and what is the attention share and how does it slice. of course, social media platforms Facebook, Instagram, YouTube are a very dominant part of that but I think what was more interesting was that gaming attention share stands at about
The Supreme Court on Tuesday asked the Centre to file a comprehensive reply on petitions challenging an online gaming law which prohibits "online money games", and bars banking services and advertising related to them. A bench of Justices J B Pardiwala and K V Viswanathan was informed that the Centre has filed its reply on the interim prayer made in the pleas. "We want the Additional Solicitor General appearing for the Union to file a comprehensive reply to the main petition itself," the bench said. It said copy of the reply be served in advance to the advocates appearing for the petitioners and if they want to file any rejoinder, they may do so at the earliest. The bench posted the matter for hearing on November 26. The Promotion and Regulation of Online Gaming Act, 2025 is the first central legislation banning real-money online gaming, including fantasy sports and e-sports played for stakes and has faced challenges before the Delhi, Karnataka and Madhya Pradesh high courts. Sen
Samsung Wallet enables biometric UPI. Resident Evil Requiem pre-orders. Lava Probuds N33 launch. WhatsApp app on Apple Watch. Galaxy AI adds Gujarati language. Revamped Siri
The 17th edition of IGDC will mark its Chennai debut from November 5-7, spotlighting India's growing $3.1-bn gaming industry and emerging regional ecosystems