Shoot-em-up offerings from abroad often struggle to gain traction in the multi-billon-dollar Japanese videogame sector where fantasy-style games reign supreme and sell in the millions -- though many in the West have not heard of them.
They include the hugely popular Monster Hunter franchise, which has sold 23 million copies and counting since its debut a decade ago.
"But most of them were sold in Japan even though we did make an English version," said a spokeswoman for game creator Capcom.
Over 600 games titles were on offer at the four-day extravaganza that wraps up today.
Though Japan once dominated the worldwide market with the likes of Super Mario and Sonic the Hedgehog, the country appears to be looking increasingly inward.
"The main trends of the videogame market in Japan are divided into two categories: major worldwide successes like Pokemon, Final Fantasy or Biohazard, and games that are specifically designed for core Japanese gamers," said the Asia Trend Map institute, pointing to the "overwhelming dominance of games made in Japan".
Namco Bandai's AKB 1/149 Renai Sosenkyo, a popular dating simulation game, is the kind of title known to most at home but with little name familiarity abroad -- AKB48 is the name of a well-known girl band.
"The title isn't suited to foreign markets," said Namco Bandai spokesman Toshiaki Honda.
Even Japanese giant Sony is releasing its PlayStation 4 abroad before its hits store shelves in Japan -- a first -- with executives saying that titles expected to be hits at home won't be ready in time.
For some, the unique character of Japan's gaming market encapsulates the country's so-called Galapagos Syndrome in which firms concentrate almost solely on the domestic market.
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