Playing Pokemon Go may help students communicate better: study

Image
Press Trust of India New York
Last Updated : May 10 2017 | 5:43 PM IST
Playing the augmented reality smartphone game Pokemon Go may help students build stronger communication skills in classrooms, a new study claims.
Researchers from Iowa State University in the US focused on giving students equitable access to technology and help them build multimodal communication skills.
That meant not only using technology to consume information or replace traditional classroom tools, but experimenting with new forms of communication.
Engaging students through Pokemon Go, a game many are already playing outside the classroom, also generates interest and connects students to their work, according the researchers.
"It is important to give students authentic choices that really have meaning in their lives. We need to encourage them to develop questions, research the answers and then share that information in writing," they said.
Pokemon Go, like many video games, provides players with limited information or what researchers describe as "just in time learning." As a result, players have questions about how to use certain tools or advance to the next level.
While playing the game with her own children, assistant professor Emily Howell from Iowa State University saw that it could help students with writing and research.
Pokemon Go incorporates different modes of communication - gestures, visuals and directions - which makes it a good fit for the classroom, she said.
Players see the character on their phone, the character is integrated into a map and the player controls catching the character.
Pokemon Go illustrates the need to understand multimodal text, which reflects how we communicate with others, she said.
"We do not just send a text or email, we have a live chat or video conferences. Anytime teachers can find something that students are already doing, and comes in multimodal form, they can harness that interest and teach students about the tool's potential," Howell said.
"It is not just giving students the technology and letting them play, it is really guiding that interaction so they can express meaning," Howell said.
The study was published in the journal The Reading Teacher.

Disclaimer: No Business Standard Journalist was involved in creation of this content

*Subscribe to Business Standard digital and get complimentary access to The New York Times

Smart Quarterly

₹900

3 Months

₹300/Month

SAVE 25%

Smart Essential

₹2,700

1 Year

₹225/Month

SAVE 46%
*Complimentary New York Times access for the 2nd year will be given after 12 months

Super Saver

₹3,900

2 Years

₹162/Month

Subscribe

Renews automatically, cancel anytime

Here’s what’s included in our digital subscription plans

Exclusive premium stories online

  • Over 30 premium stories daily, handpicked by our editors

Complimentary Access to The New York Times

  • News, Games, Cooking, Audio, Wirecutter & The Athletic

Business Standard Epaper

  • Digital replica of our daily newspaper — with options to read, save, and share

Curated Newsletters

  • Insights on markets, finance, politics, tech, and more delivered to your inbox

Market Analysis & Investment Insights

  • In-depth market analysis & insights with access to The Smart Investor

Archives

  • Repository of articles and publications dating back to 1997

Ad-free Reading

  • Uninterrupted reading experience with no advertisements

Seamless Access Across All Devices

  • Access Business Standard across devices — mobile, tablet, or PC, via web or app

More From This Section

First Published: May 10 2017 | 5:43 PM IST

Next Story