Such virtual economics heroes stand in contrast to the free-market approach of Eve Online, a space-age virtual reality. Its economy features player-created institutions, from companies and stock exchanges to casinos and banks. One of the earliest and biggest was Eve Intergalactic Bank, which started offering deposit services, insurance, loans, escrow accounts, financial planning, and advice on share purchases and other investment opportunities in 2006. Its interest-bearing savings accounts offered an attractive alternative to zero-interest accounts of the game’s system. Deposits poured in, and the start-up quickly ballooned into a huge institution. After six months of operations, the bank’s CEO announced he had grown tired of his job and had decided to steal the firm’s assets. He claimed to have stolen about 790 billion ISK, the game’s currency. That’s $170,000, going by the exchange rate at that point. There was nothing the players could do, no authority they could turn to. Eve Online’s maker, CCP Games, said it would not intervene in free markets; it would not act as a lender of last resort to refund the bank. Contrast this with Yogi Adityanath writing off loans worth Rs 36,359 crore for 21.5 million UP farmers on Tuesday. Anyhow, the virtual bank collapse did not convulse the virtual economy because markets knew the errant lender would be allowed to fail by CCP. They knew CCP was determined not to encourage errant entities to become too big to fail. They saw the event as a correction, not a crisis. Fast forward to 2008: Real Life markets had priced in bailouts for everyone as the US government went about saving financial firms throughout the year. But panic ensued when an even larger financial firm (Lehman Brothers) was allowed to collapse by the US government. Lehman caused the markets to convulse only insofar as the traders were surprised that it was allowed to go bankrupt. Investors (in Real Life or Eve Online or any other virtual world) panic when they can’t tell what’s going on.