What: After PlayerUnknown’s Battlegrounds (PUBG) Mobile, a popular online multiplayer game, was banned in Surat, Rajkot, Vadodara, Bhavnagar and Gir Somnath in Gujarat, the Rajkot police arrested 10 people for playing it. Six of them were undergraduate students. According to various news reports, so engrossed were the players in the game that they didn’t even notice the police approaching them.
While the offence is immediately bailable, it does require the accused to face a court trial for “illegally” playing the highly addictive game, the goal of which is to survive till the end (either solo or with your team) by killing all other combatants.
But it seems that PUBG has been inflicting damage for a while. The Battle Royale game’s addictive nature has not spared grown-ups either. Case in point: a fitness trainer in Jammu became so immersed in the game that he began hitting himself and ended up in hospital earlier this year.
Now: The ban and the subsequent arrests have led to passionate Twitter debates under the hashtag #PubgBan. Those against the ban say the game comes with age restrictions and is to be played by those 16 and above. User Mohit Sheopuri tweeted, “We are living in a country where playing pubg is a bigger crime than committing rape, burglary, murder, snatching like crimes. Kudos to the law maker.”
And Ashish, a user on Twitter who supports the ban, tweeted, “I support pubg Ban...it is wasting the potential of youth...just like drug abuse. Those who are criticising it, deep down they know it is necessary.”
According to Samir Parikh, director of mental health and behavioral sciences at Fortis Healthcare in Delhi, the harmful effect of violent and aggressive games on children is well known. But certain vulnerable adults can easily become addicted to internet-related behaviour such as pornography and online-gaming, too, which can lead to cravings and withdrawal-like symptoms. Parikh suggests a more long-term approach to handling such internet-related addictions by empowering children with self-censorship so that they can find a balance between virtual and real lives.