A still from virtual world Second Life
The answer is companionship in virtual worlds. All of us can play virtual worlds, regardless of skill. Virtual worlds are designed so that all the players have fun, including those whom the outside world would call “low skill”. Also, most virtual worlds are free to play, and can quickly gain a large population of players. Those players create buzz and excitement; they confirm to the world that it is a good game. But those players do not generate much revenue for the game. It is only a few big spenders who generate revenue and make the game turn a profit. These people spend thousands every month on the most trivial of game items. A very large portion of revenues is provided by a small percentage of the player base. What then is the role of all the other players? What purpose is served by all those people in the Second Life virtual world who join in for free and don’t generate much revenue for the game? Those people are a critical part of the revenue model, for they form the social environment within which the big spender can make friends.
Without these free-loaders, the big spender has nobody to woo, talk to, or impress with his virtual assets in games like Second Life. Consider Sohni, a moneyed 3D avatar in Second Life who took me on a virtual tour of her Taj Mahal, making me watch a virtual sunset over the Yamuna river flowing nearby. And, for being kind enough to take the tour, she dropped me a few virtual dollars. Clearly, without free gamers like me, Sohni, the spending gamer, would have nobody to talk to and nobody to impress.
This much is also in evidence at SeekingArrangement.com, where older moneyed men (sugar daddies) get outnumbered by cute young women (sugar babies) simply because entry is free. The free spending of the few sugar daddies on upgrades and stuff suffices to support the online dating site, not to mention the sugar babies. Needless to say, sugar babies massively outnumber sugar daddies, providing what one sugar daddy on the site calls “the best fishing hole I ever fished in”.
Free structures like these illustrate there is a role in virtual worlds for people who do nothing but play. They don’t have to be smart, they don’t have to be good, they don’t have to be dedicated, honest, or loving. They just have to hang around, and — this is important — be people. In the automated times ahead, low-skill workers displaced by machines will be able to tap the rich who devote time and money to leisure activities in virtual worlds, thanks to ongoing wealth gains at the top.
ashish.sharma@bsmail.in