Wipro Infotech eyes cloud computing gaming space

Image
K Rajani Kanth Hyderabad
Last Updated : Jan 21 2013 | 6:21 AM IST

Wipro Infotech, a division of Wipro Ltd, is exploring avenues to enter the cloud computing gaming space in India soon, said a top official of the company.

Wipro already has its gaming and animation unit, focusing on outsourced services in entertainment games, serious games and serious animation. Its gaming and animation centre of excellence and a testing lab are based in Hyderabad.

“The company is seriously looking at entering the cloud gaming space, especially in the area of game testing,” the Wipro manager (cloud services), told Business Standard requesting anonymity.

Cloud gaming is a type of online gaming that allows direct streaming of a game onto a computer through the use of thin client, where the actual game is stored on the gaming company’s server and is streamed directly to computers accessing the server.

Cloud gaming, as a gaming-on-demand technology, was first implemented in Finland by G-Cluster in 2005. Later, Onlive, a UK-based cloud-based gaming platform that could stream high-definition gaming onto television screens, computer or an iPad, announced its foray into the arena in June 2010.

According to a Nasscom estimate, the global gaming industry is estimated to grow at a compounded annual growth rate of 10.5 per cent to reach $53.6 billion by 2012. Of this, the cloud gaming market, though at a nascent stage now, is projected to touch $400 million. According to a study, more than 55 per cent of the over 100 million mobile Internet devices to be sold worldwide in 2014 will contain embedded mobile 3G or faster connectivity on mobile handsets to make it easier for consumers to access multi-player games in the cloud.

Speaking on the sidelines of the Nasscom Animation and Gaming Conclave 2010 here today, the Wipro official said the company was seeing unprecedented demand for cloud computing and wanted to replicate the same. “I am here (Nasscom conclave) to discuss the viability of cloud computing gaming with game developers and take back valuable insights to Bangalore,” the official said.

*Subscribe to Business Standard digital and get complimentary access to The New York Times

Smart Quarterly

₹900

3 Months

₹300/Month

SAVE 25%

Smart Essential

₹2,700

1 Year

₹225/Month

SAVE 46%
*Complimentary New York Times access for the 2nd year will be given after 12 months

Super Saver

₹3,900

2 Years

₹162/Month

Subscribe

Renews automatically, cancel anytime

Here’s what’s included in our digital subscription plans

Exclusive premium stories online

  • Over 30 premium stories daily, handpicked by our editors

Complimentary Access to The New York Times

  • News, Games, Cooking, Audio, Wirecutter & The Athletic

Business Standard Epaper

  • Digital replica of our daily newspaper — with options to read, save, and share

Curated Newsletters

  • Insights on markets, finance, politics, tech, and more delivered to your inbox

Market Analysis & Investment Insights

  • In-depth market analysis & insights with access to The Smart Investor

Archives

  • Repository of articles and publications dating back to 1997

Ad-free Reading

  • Uninterrupted reading experience with no advertisements

Seamless Access Across All Devices

  • Access Business Standard across devices — mobile, tablet, or PC, via web or app

More From This Section

First Published: Nov 13 2010 | 1:09 AM IST

Next Story