If you look at the way light works in video games, you might think that all the real life light phenomena i.e. reflection, refraction and absorption are there. Games without ray tracing depend on static lighting baked into the scene, which is supposed to always play the same way. Developers place the light source in an environment and pre-render the light effects even with some ray tracing. The objects and surfaces can reflect light, but only emitted from fixed sources. Although, the animations are not dynamic. Earlier, if the player alters the gaming environment, the path of light or the scene would not change unless the developer has thought of the possibility. With ray tracing, the light would adjust in real time.