Video games affect girls more than boys: Study

Image
IANS New York
Last Updated : Apr 23 2019 | 2:00 PM IST

Dear parents, please take note. When it comes to video gaming, girls in the 6-12 age group are at a heightened risk of developing less social competence than boys, warn researchers.

The researchers found that 10-year-old girls who played games frequently had less social competence than 12-year-olds than girls who played less frequently.

The study by the Norwegian University of Science and Technology (NTNU), NTNU Social Research, the University of California, Davis, and St. Olav's Hospital in Norway, however, found that playing video games is generally not harmful to boys' social development.

"Our study may mitigate some concerns about the adverse effects of gaming on children's development," said Beate Wold Hygen, post-doctoral fellow at the NTNU and NTNU Social Research.

"It might not be gaming itself that warrants our attention, but the reasons some children and adolescents spend a lot of their spare time playing the games," Hygen added in the paper published in the journal Child Development.

The popularity of interactive video games has sparked concern among parents, educators and policymakers about how the games affect children and adolescents.

The new study, conducted in Norway, looked at how playing video games affects the social skills of 6- to 12-year-olds.

It found that playing the games affected youth differently by age and gender.

For the study, the researchers studied 873 Norwegian youth from a range of socioeconomic backgrounds every two years for six years when the children were aged 6 to 12.

The findings suggested that girls who spent more time playing video games at age 10 developed weaker social skills two years later than girls who spent less time playing games.

"Girls who play video games may be more isolated socially and have less opportunity to practice social skills with other girls, which may affect their later social competence," the study noted.

Children who struggled socially at ages 8 and 10 were more likely to spend more time playing video games at ages 10 and 12.

"It might be that poor social competence drives youth's tendency to play video games for extensive periods of time," suggested Lars Wichstrom, professor of psychology at NTNU.

--IANS

na/pg

Disclaimer: No Business Standard Journalist was involved in creation of this content

*Subscribe to Business Standard digital and get complimentary access to The New York Times

Smart Quarterly

₹900

3 Months

₹300/Month

SAVE 25%

Smart Essential

₹2,700

1 Year

₹225/Month

SAVE 46%
*Complimentary New York Times access for the 2nd year will be given after 12 months

Super Saver

₹3,900

2 Years

₹162/Month

Subscribe

Renews automatically, cancel anytime

Here’s what’s included in our digital subscription plans

Exclusive premium stories online

  • Over 30 premium stories daily, handpicked by our editors

Complimentary Access to The New York Times

  • News, Games, Cooking, Audio, Wirecutter & The Athletic

Business Standard Epaper

  • Digital replica of our daily newspaper — with options to read, save, and share

Curated Newsletters

  • Insights on markets, finance, politics, tech, and more delivered to your inbox

Market Analysis & Investment Insights

  • In-depth market analysis & insights with access to The Smart Investor

Archives

  • Repository of articles and publications dating back to 1997

Ad-free Reading

  • Uninterrupted reading experience with no advertisements

Seamless Access Across All Devices

  • Access Business Standard across devices — mobile, tablet, or PC, via web or app

More From This Section

First Published: Apr 23 2019 | 1:52 PM IST

Next Story