Ghost of Yotei PS5 day-one patch brings bug fixes, new features: What's new

Sony has released a day-one update for Ghost of Yotei on PS5, fixing performance issues, gameplay bugs, animation glitches, and enhancing Photo Mode features for a smoother experience

Ghost of Yotei
Ghost of Yotei
Harsh Shivam New Delhi
6 min read Last Updated : Oct 02 2025 | 12:49 PM IST

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Sony has rolled out a day-one patch for its latest PlayStation 5 exclusive, Ghost of Yotei, which officially launched on October 2. The update introduces new features while focusing heavily on performance and stability improvements. As reported by IGN, Sony has also confirmed that disc owners must install the patch and should ensure their game is updated to Version 1.006.
 
Developed by Sucker Punch Productions, the studio behind Ghost of Tsushima, Ghost of Yotei is a standalone sequel that introduces a fresh character, narrative, and setting. Despite these changes, it retains the hallmark cinematic combat and open-world exploration that defined the original title.   

Ghost of Yotei’s day-one patch: What’s new

The Version 1.006 patch enhances overall game performance, fixes ray tracing-related issues, and resolves multiple crash situations. It also includes adjustments to gameplay mechanics, bug fixes across missions, and improvements to animation, environments, and user interface. Additionally, new Photo Mode features have been added, including stamps and particle effects such as native Hokkaido bird animations. Here are the patch notes for Version 1.006:
 
Performance and Stability
  • Multiple improvements to environmental rendering performance.
  • Fixed issues affecting Ray Tracing Mode lighting consistency and performance.
  • Changes to improve performance and stability while in Photo Mode.
  • Various improvements to performance in missions with high character counts.
  • Resolved uncommon crashes when playing or idling for long periods of time.
  • Fixed rare crashes related to loading certain saves.
Gameplay
  • Audio fixes to allow impact sound effects to correctly match surface types.
  • Fixed several bugs in mini games like bamboo chop and Zeni Hajiki.
  • Fixed an occasional long delay when starting buddy grapple pull.
  • Fixed pumpkins appearing transparent during the kunai training mission.
  • Fixed interrogation camera transitions to avoid popping between angles.
  • General camera improvements for world navigation and when using tools in combat.
  • Improved camera behaviour while engaged in combat, especially in optional camera modes.
  • Fixed various bugs and exploits during duels.
  • Various balance adjustments to weapons and charms, especially related to late-game content.
  • Various balance adjustments and bug fixes related to Lethal difficulty.
  • Fixed bugs related to picking and throwing dropped weapons.
  • Balance adjustments and bug fixes to stealth kills with weapons other than the katana.
  • Fixed bugs with mission dialogue being cut short due to player or NPC actions.
  • Fixed several bugs in missions that players could perceive as blocking progress.
  • Various mission area improvements to help with mission flow and easier navigation.
  • Limited puzzle clues in some difficulty levels.
  • Prevented the horse from interrupting certain missions objectives or cutscenes.
  • Removed the ability to decapitate bounty capture targets.
  • Fixed a bug causing Standoff to select far-away enemies.
  • Various adjustments and balance changes to wolf abilities, such as when fighting enemy leaders.
  • Prevented systemic enemies from appearing when the player is following foxes.
  • Added the ability for the player to open Photo Mode (via R1) during certain stages when camping.
  • Various economy and loot balance changes to common metals.
  • Improved enemy responses to player actions in combat situations.
  • Reduced the occurrence of tutorials when camping.
  • Improved behaviour of Saito's men hunting for Atsu in the open world.
Animation
  • Improved intro and exit transitions for some cinematics to present a better and more emotional experience.
  • Fixed multiple instances of armour blocking camera shots during cutscenes.
  • Fixed to prevent geometry fading or popping at incorrect times in cutscenes.
  • Fixed for cutscene animation artifacts.
  • Fixed multiple instances of weapons appearing incorrectly during cutscenes.
  • Fixed characters improperly appearing in some cutscenes.
  • Improvements to character expressions and emotions during some cutscenes.
  • Updated various NPC animations and voice lines to make characters behave more naturally.
  • Updated the intro and exit animations for katana attacks so they feel more natural.
  • Updated foot matching across animations to better match characters’ feet to the ground.
  • Added new intro and exit animations to improve transitions smoothness in foot matching and posture.
  • Improved animations for the coal throwing game used in weapon training.
  • Fixed a bug that allowed dogs and other animals to play incorrect hunt animations.
  • Fixed various NPC animations that would play incorrectly during missions.
  • Improved the animation for the Brute enemy grabbing Atsu and throwing her down on the ground.
  • Improved various weapon draw and stow animations to reduce clipping.
Environment
  • Improved onsen environmental assets, layout, set dressing and world interaction to provide more unique experiences for each onsen.
  • Improved appearance and performance of some flower types.
  • Improved the look of erosion and details in mountain ranges seen across the world.
  • Improved various textures in caves to bring up the level of detail and eliminate seams and some artifacting.
  • Updated lower levels of detail on various tree assets around the world to prevent visual popping when the player is navigating around locations.
  • Updated deep snow blending to better conceal characters and also improve the look of snow on other assets.
  • Improvements and optimisation across many assets throughout the game to improve performance.
  • Improved textures and assets within various caves and dens across the game for general quality polish.
  • Tweaked assets across the entire game to fix issues with objects floating above the ground.
UI/UX
  • Fixed Photo Mode flashes and bright glow when rapidly changing the time of day.
  • General improvements to the Photo Mode menu UI and navigation.
  • Fixed bugs in mini games related to alternative controller schemes.
  • Fixed various bugs in spyglass.
  • Fixed conflicting UI elements in various menus and the map.
  • Fixed text overflowing in Large Text mode in various languages.
  • Fixed text overlap with the Key Items list and objective cards with multiple rewards.
  • Adjusted the position of certain UI elements, such as the Charm Level icon.
  • Fixed or improved icons for multiple cosmetics and skills.
  • Updated skill videos and allowed coloured glints for clearer instruction.
  • Fixed UI elements to avoid overlapping in various cases like duels.
  • Fixed a bug with items on the travelers map appearing incorrectly.
  • Updated the UI marker shaders, animation and size to improve legibility.
  • Fixed a bug where the loadout trainer inappropriately.
  • Modified bloom in the spyglass to improve visibility in bright scenes.
  • Reduced the number of pop-ups at the start of the game for a smoother experience for players with bonus content.
  • Improved various UI elements at vendors.
  • Fixed bugs related to loading and popping in menus.
  • Updated trophy and activity art.
  • Improved the appearance of some elements on the map.
  • Fixed the naming of some inventory items.
  • Added options to Photo Mode.
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Topics :Technology NewsPlayStationGamingVideo games

First Published: Oct 02 2025 | 12:48 PM IST

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