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Unlike Weibo, Bilibili hasn't quite figured out how to make money

Bilibili had better move fast if it wants to hold investor interest

Shuli Ren | Bloomberg 

Bilibili, nasdaq
Photographer: Michael Nagle/Bloomberg

Not known for their patience, are seeking to make a quick buck from an equally restless Generation Z.

Inc., the owner of China’s most popular website for streaming animation videos and mobile games, has attracted the likes of Tiger Global Management, Point72 Asset Management and Management, Jeran Wittenstein of Bloomberg News reported.

Shanghai-based has around 72 million monthly active users, 82 per cent of which are classified as Generation Z, or people aged nine to 28. Word of mouth has meant Bilibili’s user base is growing about as fast as Corp.’s did in the early years.

But the comparison stops there, because unlike Weibo, hasn’t quite figured out how to make money.

Last year, the company generated 60 per cent of its $379 million in sales from just one game: Fate/Grand Order, a role-playing import from Japan for which Bilibili has the exclusive rights in

Bilibili has grander ambitions, though, telling Barron’s earlier this year that it’s “not just a game company.”



Its income statement says otherwise. Unlike Baidu Inc.’s online streaming service, iQiyi Inc., in which also owns a stake, Bilibili generated only 6.5 percent of its sales from advertising. While iQiyi, which went public at around the same time, is trading at 3.9 times expected 2018 revenue, Bilibili is on a multiple of 5.6.

But when you’re talking strategic stake purchases, valuation metrics shift. Tiger Global reaped $3 billion after an investment of $1 billion in India’s Flipkart Online Services Pvt when Walmart Inc. bought a controlling stake.

Perhaps Ltd. will be Bilibili’s white knight. It already has a 4 percent interest, and has been quickening the pace of acquisitions, outlaying $14 billion since January versus $23.7 billion for all of 2017, Bloomberg data show.

Tencent has built a formidable portfolio in video streaming. Its Tencent Video service competes directly with iQiyi, while it has an option to increase its voting rights as of March 2020 in e-sports streaming outfit to 50.1 percent. Tencent is also a backer of Kuaishou, which showcases sub-one minute videos from users and is seeking a $17 billion valuation.

Bilibili does have a unique user base that may be hard to replicate. While some of its customers also watch Tencent Video, when it comes to short clips like those on and Douyin, there’s hardly any overlap.

So as an acquisition target, Bilibili becomes a question of how much each user is worth. Based on its market value, Bilibili comes in at about $50 per user, compared with at $58 per user and Momo Inc. at $82.

But unless Bilibili can keep growing its base and maintain its edge, will lose interest. Any big takeover premium could evaporate as quickly as Generation Z’s attention span.

© 2018 Bloomberg

First Published: Wed, May 23 2018. 23:04 IST