Joy Bhattacharjya, Director-General, FIFS, said that India's gaming sector is a sunrise sector, with almost 50 crore active users
In the last financial year, gamers in India stood at 568 million, of which 25 per cent were paying users. The number of gamers in India, as per the report, grew by 12 per cent compared to last year
Creating an engaging game is difficult. But more difficult is to get consumer to download the app & engage with it. In this regard, the gaming firms in India have done the impossible in short period
An official said that companies have pleaded that the GST demand raised is 3-4 times their revenues and that they will not be able to survive this
A study by the Electronic Gaming Foundation in consultancy with the Indian Statistical Institute (ISI) has found that, despite a high tax rate, the players are optimistic about the potential of the online skill gaming industry in India. Skill gaming is a game in which the outcome is impacted by the player's skill and not chance or luck. The study, titled "Unveiling the Potential and Scope of the Online Skill Gaming Industry", comes at a time when the sector is facing taxation similar to sin goods at 28 per cent, which has called into question the survival of many entities, mainly the smaller ones. The survey, advised by two ISI professors, Diganta Mukherjee and Subhamoy Maitra, surveyed 4,644 engineering students and professionals across five states - Andhra Pradesh, Telangana, Kerala, Karnataka, and Tamil Nadu - to explore their perceptions, aspirations, and preferences regarding the online skill gaming sector. The study found that the majority of respondents are optimistic about
A survey by the Indian Statistical Institute, Kolkata found an increasing interest from students to pursue a career in the gaming industry, underscoring the potential in India's gaming sector
The move comes at a time when the GST Council has recommended imposing a 28 per cent tax on full deposit value, with no distinction made between games of skill and chance
The Internet and Mobile Association of India claimed that the new GST rules are not aligned with best global practices and may place Indian gaming companies at a disadvantage
Moreover, under 'Siege Weapons', the number of summoned units of trained auxilia in the Trojan Horse has been changed from 10 to 5
The finance ministry will present its view when the GST Council discusses the report of a Group of Ministers (GoM) on online gaming, sources said
The report by Artificial Intelligence innovation start-up Bobble AI showed that hardly 6.1 per cent women are active on gaming applications
A report on Friday showed added that consumer spending on games has gone up by around 40 per cent in the last three years
IGS 2023 will have several events like an exhibition, meet and greet, cosplay, product launches, product demonstrations and awards
Gamestream is a France-based cloud gaming solutions provider. This collaboration will allow JioGames to launch its cloud gaming platform JioGamesCloud, which is currently available in beta
Rajeev Chandrasekhar added that many of the burning issues around online user harm, safety and trust, safeguarding children from addictive intermediaries or platforms will be addressed
The states will also be asked to appoint grievance redressal executives and nodal contract executives
The Department of Sports under the Ministry of Youth Affairs and Sports has been notified as the nodal agency for e-sports
The move is aimed at improving reporting and transparency in these sectors
The industry came under scrutiny after the proliferation of games like cards, casinos, and fantasy sports among young people led to addiction and financial losses, with some reported cases of suicide
MeitY could also call for formation of a self-regulatory organisation; policy release likely in 2-3 weeks