The government's decision, announced late on Tuesday, was met with dismay in the $1.5 billion industry, and shares of casino operator Delta Corp and other online gaming companies plunged
GST Council's decision to levy a 28 per cent tax on online gaming is a huge blow to India's goal to become a USD 1 trillion digital economy by 2025, industry body IAMAI said on Wednesday. The Internet and Mobile Association of India (IAMAI), which represents internet based companies, said that the net effect of 28 per cent GST (Goods and Services Tax) levy will result into around 1,000 per cent increase in tax on the industry, cause irreversible damage to the USD 2.5 billion investments in the Indian online gaming startup ecosystem, and lead to a complete halt on any prospective foreign direct investment (FDI). "It shall also serve as a huge blow to India's ambitious target to achieve a USD 1 trillion digital economy by 2025," IAMAI said. GST Council decision to impose a 28 per cent tax has been unanimously opposed by the online gaming industry. Online gaming companies have repeatedly asked the government to levy less than 18 per cent GST on skill-based gaming. Industry players ha
The Internet and Mobile Association of India claimed that the new GST rules are not aligned with best global practices and may place Indian gaming companies at a disadvantage
Gaurav Agarwal, co-founder of Gamezop, said those firms that are able to adapt faster will 'emerge victorious'
These companies will now have to pay a 28% tax on the entire amount collected from players, instead of the small tax on the fee they charged for real-money games until now
The new tax puts fantasy gaming tax at the same level as gambling and betting
RMG refers to skill-based games that can be played for real money
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Industry stakeholders, including gaming companies and industry bodies, expressed discontentment
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Sitharaman said the tax will be levied on the entire value
The 50th GST Council meeting started on Tuesday and is likely to deliberate on a host of issues including taxation of online gaming, definition of utility vehicles and tightening of norms for registration and claiming of ITC. At the beginning of the meeting taking place in the national capital, Finance Minister Nirmala Sitharaman released a short film titled 'GST Council - 50 steps towards a journey'. In 49 meetings held so far, the Council has taken approximately 1,500 decisions in the spirit of co-operative federalism, the office of Nirmala Sitharaman tweeted. "The 50th meeting is a milestone which indicates success of cooperative federalism and establishment of a good & simple tax regime," the tweet said. Sitharaman also released a Special Cover and customised 'myStamp', which was presented to her by the Chief Post Master General, Delhi Circle India Post Office, the finance ministry tweeted. The GST Council is chaired by the Union Finance Minister and comprises ministers from .
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The GoM on online gaming, horse racing and casinos had a broad agreement that a 28 per cent GST should be levied on all the three supplies, but a consensus eluded on taxability of online games, as Goa suggested an 18 per cent tax on platform fees, sources said. A final view on taxation rate as well as whether tax is to be levied on gross gaming revenue (GGR) or fees charged by the platform; or on the full face value of bets put in by players of online gaming, horse racing and casinos would be taken by the GST Council on July 11. Also, the Council, chaired by the Union Finance Minister and comprising state counterparts, has to decide on whether these three activities fall under the category of actionable claim of betting and gambling, sources added. The Group of Ministers, convened by Meghalaya Chief Minister Conrad Sangma, has members from eight states-- West Bengal, Uttar Pradesh, Goa, Tamil Nadu, Telangana, Gujarat and Maharashtra. Of the eight states, West Bengal and Uttar Prade
61 mn people participated in fantasy gaming during the T20 cricket tournament
This is a 24 per cent jump in gross gaming revenue from Rs 2250 crore in IPL 2022, and the market has grown at a CAGR of 30 per cent since IPL 2019.
Fantasy gaming apps gained popularity in India during the pandemic. Many new companies entered the market to cash in on cricket's popularity and have launched virtual leagues
Zupee also announced its campaign 'India Ka Apna Game' to celebrate the popularity of Ludo
The notice was issued by the Directorate General of GST Intelligence (DGGI) in September 2022 in which it alleged that GamesKraft escaped GST payment
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