Film adaptations of video games have descended on the unsuspecting viewing public like a Drop Bear. At first they look harmless enough, but they often leave viewers bruised and regretful.
These movies are plentiful. Last year Warcraft: The Beginning grossed US$433 million; Assassin’s Creed, featuring Michael Fassbender, was released earlier this year; and the sixth instalment of the Resident Evil hits Australian screens this week.
The potential to appeal to a devoted fan base – and for new franchises – makes these movies an attractive prospect.
Yet despite big budgets and