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2018 was a huge year in gaming with bumper revenues, re-imagined classics

eSports and livestreaming showed bumper growth. Progressively updated games, and the 'early access' trend continued to both delight and frustrate

online gaming
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The online gaming market is estimated to grow to $1 billion by 2021

The Conversation

2018 has been a big year for video games – and not just because of the games that were released.

We’ve seen broken revenue records, burgeoning discussions about the labour that goes into producing games, and a crack-down on predatory practices that squeeze more dollars out of players.

Meanwhile, eSports and livestreaming showed bumper growth. Progressively updated games, and the “early access” trend continued to both delight and frustrate.

In the games themselves, we got a heavy dose of nostalgia with new twists on the classics.

Bumper revenues

The “battle royale” game Fortnite was the most outstanding and unexpected success of the