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Too big, too expensive and too silly: Why video game movies fail

Video game movies often assume that audience wants, or is interested in, game's lore and background

Too big, too expensive and too silly: Why video game movies fail
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Mark Humphery-Jenner | The Conversation

Film adaptations of video games have descended on the unsuspecting viewing public like a Drop Bear. At first they look harmless enough, but they often leave viewers bruised and regretful.

These movies are plentiful. Last year Warcraft: The Beginning grossed US$433 million; Assassin’s Creed, featuring Michael Fassbender, was released earlier this year; and the sixth instalment of the Resident Evil hits Australian screens this week.

The potential to appeal to a devoted fan base – and for new franchises – makes these movies an attractive prospect.

Yet despite big budgets and