Qualcomm Incorporated and non-profit organisation Sesame Workshop in India (SWI) on Wednesday showcased benefits of smartphone and tablet-based digital games to improve literacy and numeracy among kids from low income communities.
Qualcomm provided funding and programme management support for the project and 3G enabled devices powered by Qualcomm Snapdragon processors for use by children in Delhi.
Under the programme, the company and SWI created a set of 25 games mapped to the primary grade school curriculum Class 1, 2 and 3 to improve vocabulary, comprehension, concepts around Science, Technology, Engineering, Math (STEM), identification of shapes, shadows, habitats, numbers, alphabets and spatial understanding, in addition to promoting hand washing and sanitation.
"The project was rolled out in schools in Delhi, as well as Bihar's Vaishali and Patna districts covering over 4,500 children in 57 schools and among 40 children in an under resourced community in Delhi," Qualcomm said in a statement.
Speaking about the programme, Monalisa Sahoo, senior director of marketing, Qualcomm India, said: "India is experiencing the rapid adoption of advanced wireless technologies and we believe that access to mobile can provide transformative educational opportunities for children throughout India."