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Why sliding - and not walking - is the future of VR

Most people would do this by wearing headsets while seated or standing

Sumit Chakraberty | Tech In Asia 

Virtual Reality

Now a game lets you go into the painting and move around for a closer look at objects from different angles.

Most people would do this by wearing headsets while seated or standing. This can cause motion sickness after a while because of a mismatch between what you’re seeing through the headset and what your body is experiencing in its relatively static state. And this is one reason for failing to live up to its promise.”

Why slide and not walk

Walking involves lifting a foot for the next step. And that requires balancing momentarily on one foot, which is an unstable state. That’s why we topple over as toddlers before we learn how to balance ourselves while walking.

Will this be the year of

remains on the periphery of the consumer market despite the attention it has received since Facebook’s acquisition of headset maker in 2014. IDC data shows 9.6 million headsets were shipped in 2017. Most of them were low-power ones, like Samsung’s Gear and Google’s Daydream, that work with mobile phones but can’t provide full-blown experiences like those you get from headsets linked to PCs or game consoles.

What's exciting about the Asian tech scene in 2018

The number of high-end headsets like those from Sony, HTC, and was just 3.4 million. To put that into perspective, Nintendo alone sold over 10 million of its new Switch video game consoles last year.

But what will really give a boost is a better experience. And that’s where innovations like a more realistic and less sickening way of moving about in the world will play a vital part.

This is an excerpt from an article published on Tech in Asia. You can read the full article here.

First Published: Mon, January 08 2018. 16:44 IST