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Now, 3-D printing to produce interactive speakers of any shape

Press Trust of India  |  Washington 

Scientists have used a 3D printer to produce electrostatic loudspeakers that can take the shape of anything, from a rubber ducky to an abstract spiral.

The simple speakers require little assembly, but even those few manual steps might be eliminated in the future, said Yoshio Ishiguro, a Disney Research, Pittsburgh post-doctoral associate.



"In five to 10 years, a 3D printer capable of using conductive materials could create the entire piece," he said.

The method was developed by Ishiguro and Ivan Poupyrev, a former Disney Research, Pittsburgh principal research scientist.

The speaker technology could be used to add sound to any number of toys or other objects. Because the same speakers that produce audible sound also can produce inaudible ultrasound, the objects can be identified and tracked so that they can be integrated into games and other interactive systems.

The objects can be touched or held in a user's hand without a noticeable decrease in sound quality, so simple tactile feedback may also be possible, researchers said.

The speakers are based on electrostatic speaker technology that was first explored in the early 1930s, but never widely adopted.

This type of speaker is simpler than conventional electromagnetic speakers and includes no moving parts, which makes it suitable for producing with a 3D printer.

An electrostatic speaker consists of a thin, conductive diaphragm and an electrode plate, separated by a layer of air.

An audio signal is amplified to high voltage and applied to the electrode; as the electrode charges, an electrostatic force develops between it and the diaphragm, causing the diaphragm to deform and produce sound as the audio signal changes.

This type of speaker has relatively little bass response, but does a good job of producing high-frequency sounds, such as chirping birds, computer-generated blips and even the human voice.

Sound reproduction of up to 60 decibels is possible - an appropriate level for small objects.

"What's more, it can generate sound across the entire face of the speaker," Ishiguro noted.

That makes it possible to not only produce directional, cone-shaped speakers but also omnidirectional speakers in which the entire 3D surface emits sound.

The research is to be presented at the Conference on Human Factors in Computing Systems (CHI) in Toronto.

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Now, 3-D printing to produce interactive speakers of any shape

Scientists have used a 3D printer to produce electrostatic loudspeakers that can take the shape of anything, from a rubber ducky to an abstract spiral. The simple speakers require little assembly, but even those few manual steps might be eliminated in the future, said Yoshio Ishiguro, a Disney Research, Pittsburgh post-doctoral associate. "In five to 10 years, a 3D printer capable of using conductive materials could create the entire piece," he said. The method was developed by Ishiguro and Ivan Poupyrev, a former Disney Research, Pittsburgh principal research scientist. The speaker technology could be used to add sound to any number of toys or other objects. Because the same speakers that produce audible sound also can produce inaudible ultrasound, the objects can be identified and tracked so that they can be integrated into games and other interactive systems. The objects can be touched or held in a user's hand without a noticeable decrease in sound quality, so simple tactile ... Scientists have used a 3D printer to produce electrostatic loudspeakers that can take the shape of anything, from a rubber ducky to an abstract spiral.

The simple speakers require little assembly, but even those few manual steps might be eliminated in the future, said Yoshio Ishiguro, a Disney Research, Pittsburgh post-doctoral associate.

"In five to 10 years, a 3D printer capable of using conductive materials could create the entire piece," he said.

The method was developed by Ishiguro and Ivan Poupyrev, a former Disney Research, Pittsburgh principal research scientist.

The speaker technology could be used to add sound to any number of toys or other objects. Because the same speakers that produce audible sound also can produce inaudible ultrasound, the objects can be identified and tracked so that they can be integrated into games and other interactive systems.

The objects can be touched or held in a user's hand without a noticeable decrease in sound quality, so simple tactile feedback may also be possible, researchers said.

The speakers are based on electrostatic speaker technology that was first explored in the early 1930s, but never widely adopted.

This type of speaker is simpler than conventional electromagnetic speakers and includes no moving parts, which makes it suitable for producing with a 3D printer.

An electrostatic speaker consists of a thin, conductive diaphragm and an electrode plate, separated by a layer of air.

An audio signal is amplified to high voltage and applied to the electrode; as the electrode charges, an electrostatic force develops between it and the diaphragm, causing the diaphragm to deform and produce sound as the audio signal changes.

This type of speaker has relatively little bass response, but does a good job of producing high-frequency sounds, such as chirping birds, computer-generated blips and even the human voice.

Sound reproduction of up to 60 decibels is possible - an appropriate level for small objects.

"What's more, it can generate sound across the entire face of the speaker," Ishiguro noted.

That makes it possible to not only produce directional, cone-shaped speakers but also omnidirectional speakers in which the entire 3D surface emits sound.

The research is to be presented at the Conference on Human Factors in Computing Systems (CHI) in Toronto.
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Business Standard
177 22

Now, 3-D printing to produce interactive speakers of any shape

Scientists have used a 3D printer to produce electrostatic loudspeakers that can take the shape of anything, from a rubber ducky to an abstract spiral.

The simple speakers require little assembly, but even those few manual steps might be eliminated in the future, said Yoshio Ishiguro, a Disney Research, Pittsburgh post-doctoral associate.

"In five to 10 years, a 3D printer capable of using conductive materials could create the entire piece," he said.

The method was developed by Ishiguro and Ivan Poupyrev, a former Disney Research, Pittsburgh principal research scientist.

The speaker technology could be used to add sound to any number of toys or other objects. Because the same speakers that produce audible sound also can produce inaudible ultrasound, the objects can be identified and tracked so that they can be integrated into games and other interactive systems.

The objects can be touched or held in a user's hand without a noticeable decrease in sound quality, so simple tactile feedback may also be possible, researchers said.

The speakers are based on electrostatic speaker technology that was first explored in the early 1930s, but never widely adopted.

This type of speaker is simpler than conventional electromagnetic speakers and includes no moving parts, which makes it suitable for producing with a 3D printer.

An electrostatic speaker consists of a thin, conductive diaphragm and an electrode plate, separated by a layer of air.

An audio signal is amplified to high voltage and applied to the electrode; as the electrode charges, an electrostatic force develops between it and the diaphragm, causing the diaphragm to deform and produce sound as the audio signal changes.

This type of speaker has relatively little bass response, but does a good job of producing high-frequency sounds, such as chirping birds, computer-generated blips and even the human voice.

Sound reproduction of up to 60 decibels is possible - an appropriate level for small objects.

"What's more, it can generate sound across the entire face of the speaker," Ishiguro noted.

That makes it possible to not only produce directional, cone-shaped speakers but also omnidirectional speakers in which the entire 3D surface emits sound.

The research is to be presented at the Conference on Human Factors in Computing Systems (CHI) in Toronto.

image
Business Standard
177 22