| Noida-based FCS Software Solutions, an infotech solutions company, has incorporated interactive gaming concepts to provide fun solutions and actively engage its e-learning clients in the UK, US and India. |
| "Companies are relying more and more on e-learning to upskill their human resources and enhance productivity. As much as 60 per cent of corporate training in the US and UK is being done via e-learning today. So it is very important to involve gaming concepts to make e-learning more effective," Vineet Narang, vice-president, FCS Strategic Planning and Business Development, said. |
| Gaming in e-learning is now focusing more on fun and reinforcement of knowledge during the game. |
| "FCS is not just retaining the fun element of gaming but is also using it for imparting or reinforcing knowledge," Narang said. "No longer is it a game of showing images with animated text, we now have more engaging learning modules," he added. |
| FCS uses images and environment, instead of animation or sketches, to avoid a very raw, immature look and feel which makes learners identify with modules and capture their interest. |
| According to Sabina Rahman, creative director, FCS, the use of games as one of the mediums for reinforcing and testing knowledge gives the learner a fun ambiance, plus an inquisitiveness to attempt the game. It draws the learner's mindspace and interest, thereby justifying the purpose of having the online learning module. |
| At times, corporate employees are imparted training on soft skills, like problem-solving, negotiations, relationship building, which can be taught only by the means of certain interactive tools and exercises. |
| "Once we give these tools and exercise the shape of a game, it draws the complete interest of the learner. We provide interactive intros and animation along with rollover information and have customised engines to meet rising customer expectations," Brahman said. |


