With the capital raised, the company plans to invest it in scaling its existing 'hypersocial' game offerings, supporting upcoming projects while also devoting a sum towards innovation in the segment
Tencent Holdings's revenue grew at the slowest pace since its 2004 listing, showing the financial toll of China's crackdown on its most lucrative businesses from gaming to advertising.
Gamerji currently serves 2.3 mn gamers, has held over 29,000 tournaments; Since Dec 2020 seed round, it has increased user base by 3x and holds 200 tournaments a day for 15 titles
The top 100 non-game subscription-based apps saw their revenue grow 41 per cent year-over-year from $13 billion to $18.3 billion globally.
The funding supports Bullieverse's mission to set up an open metaverse platform owned exclusively by Web3 enthusiasts, creators, and community of gamers
Online gaming with stakes is navigating a maze of laws and courts in India. Let's take a peek into the realm of online gaming in India and the thin line separating skill-based and chance-based games
About 64 per cent of PUBG Mobile's revenue was from China
The company's products increase engagement, retention, and profitability for studios and creators.
The company develops games in casual and strategy genre and is preparing products for the metaverse.
FM Sitharaman announces setting up of promotion task force in this space, industry hails move
Sony is one of the world's biggest video game companies, but Microsoft has been ramping up its gaming ambitions
During the IAMAI Digital Summit, Dream Sports co-founder and CEO Harsh Jain said the company is looking to invest in start-ups and anything that makes sports better
This will entail integration of products and strong synergies in user engagement and distribution in a future-ready ecosystem that will benefit over 450 million users
'Gaming came into the limelight during the pandemic, and we also saw a bunch of states passing laws to ban this space'', said Bhavin Pandya
Gen Z gaming became democratized and the gaming audience also expanded outside of the metropolitan areas, says top India exec
The detention Chau marks the first time such a high-profile figure in the gaming industry has been targeted
There are now over 300 million gamers in India, and revenue across all gaming devices reached $1.8 billion in 2020
The companies inked deal a year ago, bringing Gamezop's games on MX Player
$794 mn investments pumped into Indian gaming industry in 2021, but regulatory woes remain
Earlier, the Home Minister of Karnataka had said that the government will notify the rules under the amended laws first and then issue a final notification after examining suggestions and objections