Samsung would offer games through its cloud network, enabling gameplay directly on the supported platforms without requiring prior installation
The Call of Duty: Warzone Mobile is available for iPhone based on iOS version 16 or later and for other smartphones based on Android 10 or later with minimum 4GB RAM
Dream11 is one of three gaming unicorns - companies valued at over $1 billion - in the country, aside from Games24x7 and Mobile Premier League (MPL)
Over 90 per cent of casual gamers said they typically find gaming content on at least one Meta platform
Concerned over rising online gaming addiction among youngsters, the government will undertake a research study to better understand the issues, curb impulsive behaviour and promote healthy digital habits. The study, to be piloted by the Ministry of Consumer Affairs, will identify the factors resulting in excessive consumption of online content, and prepare a framework to "predict, alert, and intervene with appropriate coping mechanisms". According to an official statement, the Department of Consumer Affairs in collaboration with the National Institute of Mental Health and Neurosciences (NIMHANS) Bangalore "proposes to undertake a research on the disruptive impulse control behavioural patterns of digital consumption that may cause vulnerabilities." A meeting was held on Monday under the chairmanship of Rohit Kumar Singh, Secretary, Department of Consumer Affairs. The meeting was attended by Anupam Mishra, Joint Secretary, Department of Consumer Affairs, Pratima Murthy, Director NIMHA
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Popular AAA games include titles like Minecraft, GTA 5, Call of Duty, and Fortnite, among others
Online gaming companies including Delta Corp. and Tiger Global-backed Dream11 have seen an increase in demands and notices from tax authorities amid a crackdown on alleged tax evasion
Monthly GST collections from online gaming companies have jumped over 400 per cent to about Rs 1,200 crore since October 1 when the 28 per cent levy on e-gaming platforms has come into effect, a senior official said on Friday. The GST Council had in August last year clarified that online gaming companies will have to pay 28 per cent Goods and Services Tax (GST) on the full face value of bets placed on their platforms. Foreign e-gaming companies were mandated to register with the GST authorities, failing which their portals will be blocked. The amendments to GST law came into effect from October 1, 2023. "There has been a jump in GST revenues from online gaming companies post October 1. From monthly revenue of Rs 225 crore, the aggregate tax paid by the sector now stands at about Rs 1,200 crore," the official told PTI. GST officers had last year sent around 71 show cause notices to online gaming companies for alleged GST evasion of over Rs 1.12 lakh crore during financial years 2022
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The bench, led by Chief Justice of India DY Chandrachud, issued notice in pleas by online gaming companies such as Head Digital Works, Games 24/7, and Dream 11 challenging the government's decision
The Supreme Court on Monday sought responses from the Centre and others on a plea of the E-gaming Federation against the levy of 28 per cent Goods and Services Tax (GST) on all forms of online real-money gaming. A bench comprising Chief Justice D Y Chandrachud and Justices J B Pardiwala and Manoj Misra took note of the submissions of senior advocate Harish Salve, appearing for the federation, and Additional Solicitor General N Venkataramani before issuing notices on the plea. The Directorate General of Goods and Services Tax Intelligence has also been asked to respond to the plea within two weeks. The top court took note of the submissions of both the counsel that several high courts are seized of similar petitions and are passing orders. The petitioners also include Dream 11, Games 24x7, and Head Digital Works. The GST council had, in one of its meetings in July last year, recommended that online gaming along with casinos and horse racing be taxed at a uniform rate. The GST coun
Winzo said that it started the study amid concerns about the independence of the proposed self-regulatory bodies in India's online gaming sector
It has been a year since esport was officially recognised as a multisport event in India. For many, it has since become a career option
2023 was a busy year for regulators like the Reserve Bank of India and the Securities and Exchange Board of India. Here are the 10 key changes on the regulatory front
New Digital Personal Data Protection Rules proposed by the government may require online platforms, including e-commerce, gaming, and social media, to permanently delete data of inactive users
China's press and publications authority has approved 105 new online games, saying it fully supports the industry after proposed curbs caused massive losses last week for investors in major games makers. The National Press and Publication Administration issued a statement on its WeChat social media account Monday saying the approvals by the Game Working Committee of China Music and Digital Association were positive signals that support the prosperity and healthy development of the online game industry. Tencent's Counter War: Future and NetEase's Firefly Assault were among games approved. Draft guidelines for curbs on online gaming had caused share prices of video game makers like Tencent and Netease to plunge on Friday, causing losses of tens of billions of dollars and dragging Chinese benchmarks lower. The administration's guidelines said online games would be banned from offering incentives for daily log-ins or purchases. Other restrictions include limiting how much users can ...
China released draft guidelines on Friday aimed at curbing excessive spending on online gaming in the latest move by the ruling Communist Party to keep control of the virtual economy. The proposal caused shares in the biggest Chinese gaming companies, Tencent and NetEase, to plunge in Hong Kong. China's gaming regulator, the National Press and Publication Administration, issued guidelines saying online games cannot offer incentives for daily log-ins or purchases. Other restrictions include limiting how much users can recharge and issuing warnings for irrational consumption behaviour. Shares in Tencent, China's largest gaming company, dived about 16 per cent before recovering some ground to close 12 per cent lower. Rival NetEase's stock price lost about 25 per cent. Beijing has taken various measures against the online games sector in recent years. In 2021, regulators set strict restrictions on the amount of time children could spend on games to just three hours a week. A state med
Finance Minister Nirmala Sitharaman on Tuesday said the valuation rules for levying 28 per cent GST on entry-level bets on online gaming platforms are effective prospectively. "The clarification on that (online gaming) was issued. 28 per cent is the tax and as to who it will apply to and on whom the incidence will fall is clearly explained... The valuation rules to exclude winnings is prospective. So, I hope there is not confusion on that," Sitharaman said in the Lok Sabha. The minister was replying to a discussion in the House on the GST (Second Amendment) Bill, which provides for capping the age limit for president and members of GSTAT. This implies that bets placed from the winning amount on online gaming portals will not attract 28 per cent Goods and Services Tax (GST) with effect from October 1. In its meeting in August, the GST Council had clarified that 28 per cent GST is applicable on online gaming. Thereafter, amendments to Central GST Act were cleared by Parliament in Au
Microsoft is expected to only include select gaming title for its ad-supporting tier of Xbox Cloud Gaming service, according to a media report