Following a ban by Karnataka, fantasy sports and online games like Dream11 are out of bounds for gamers in the state. Let's understand the regulatory scenario for the Indian online gaming industry
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By 2023, the Indian online gaming sector is expected to reach a value of $2 billion in terms of fees earned, up from $543 million in 2016
The Online Rummy Federation (TORF), a not-for-profit society to guide and support the online rummy industry, has urged the Kerala government to regulate online gaming
Netflix has bought video game creator Night School Studio and rolled out five mobile gaming titles in select European markets, the company said on Tuesday
The two consecutive High Court judgements further put the Karnataka bill under a huge amount of scrutiny
Many offences under planned law will attract prison terms; gaming firms spooked by proposals, fear business hit, say sources
IAMAI says Bill seems to ignore legal and constitutional positions by including a wide definition of "gaming" in amendments against various SC and High Court judgments
Li Zhanguo's two children, aged eight and four, don't have their own smartphones, but like millions of other Chinese children, they are no strangers to online gaming
In February, MPL was valued at $945 million after raising $95 million in a Series D round
Bangalore-based startup raised capital from investors led by Legatum Capital with participation from Accrete Capital and Gaingels LLC.
Tencent and Netease led a selloff of Chinese stocks in Hong Kong after the Xinhua news service reported that officials had invited gaming firms to meeting to discuss further oversight of industry
India's gaming industry has been growing at a CAGR of 18.6% and is estimated to reach $2 billion by 2023
Tencent, the country's largest gaming company, dived as much as 6.7%, on track for its biggest fall since July, while smaller rival Netease fell as much as 7.7%.
Krafton has invested in Indian e-sports and gaming firm NODWIN Gaming ($22.5 million) and gaming platform Loco ($9 million)
Telecom operator Bharti Airtel on Thursday said it has successfully conducted India's first cloud-gaming session in a 5G environment. The demonstration was conducted in Manesar, Gurgaon, as part of the ongoing 5G trials, using spectrum allotted by the Department of Telecom, the company said. Speaking to reporters at a virtual briefing, Randeep Sekhon, Chief Technology Officer (CTO) of Bharti Airtel, said mobile gaming is a new phenomenon and gaining popularity. Cloud gaming will be one of the biggest use cases of 5G, given the combination of high speed and low latency, he added. "This is just the beginning of an exciting digital future that Airtel will enable for its customers as we prepare to roll out 5G in India," Sekhon noted. Cloud gaming enables users to stream and play games in real-time without having to download these or invest in gaming hardware. With the advent of 5G networks, cloud gaming is expected to become the "new normal" as users would be able to experience high-
The escalating restrictions on Tencent's biggest business are likely to spook investors that had cautiously returned to Chinese stocks in recent days
Relief by the Madras High Court on the Tamil Nadu government's ban comes as a booster dose for the Rs 7,700-crore online gaming industry but could be a precursor to legal battles in other states
The industry has now come out with a report to make a case for itself, and put forth the matter of taxing the business
A two-judge bench said complete ban is disproportionate and irrational, adds that govt can still introduce an appropriate law that conforms to Constitutional principles of propriety