Highlighting the growing popularity of gaming in India, a study by social media firm Meta said nearly half of casual gamers and 43 per cent of real-money gamers come from non-metro geographies. A study by Meta GWI showed that more than three of four casual and real-money gamers in the country discover new games to play and purchase on social media, and more than 90 per cent of these do so on Meta platforms. "Gaming is a top three vertical for Meta globally and we are particularly seeing our Advantage+ suite of automated ads drive growth for gaming brands," said Arun Srinivas, Director and Head (India), Ads Business, Meta. Srinivas added that gaming is poised to play a leading role in India's techade. The study revealed that 6 in 10 smartphone gamers game daily, and almost 90 per cent of real-money gamers take part in such activities at least weekly. "Nearly half of casual gamers and 43 per cent of real-money gamers come from non-metro geographies," it said. The study observed tha
Epic Games said it had intended to use the developer account to bring its online marketplace, Epic Games Store, and the Fortnite game to iOS devices in Europe
IGT shareholders are expected to own about 54% of the combined company, with the rest going to Everi stockholders
The global videogame market grew just 0.6% last year to $184 billion, according to industry tracker Newzoo, though that was better than a decline of more than 5% in 2022
Popular AAA games include titles like Minecraft, GTA 5, Call of Duty, and Fortnite, among others
The Indian gaming market, currently valued at $3.1 bn, is expected to reach a valuation of $7.5 bn by FY28
The Government of Karnataka, in collaboration with the All India Game Developers Forum (AIGDF) will launch a digital detox initiative, with special emphasis on gaming and social media
Blizzard President Mike Ybarra and Chief Design Officer Allen Adham are also leaving the company, while a previously announced survival game by Blizzard has been canceled, the report said
An overwhelming 95% of Indian parents are deeply concerned about screen addiction, while 80% and 70% expressed worries regarding gaming addiction and adult content consumption
Interim Budget 2024: Online gaming and esports industries have had an eventful 2023 owing to the GST Council's decision to impose a blanket 28% tax. Here's what the industries expect in the Budget
The company now boasts a total user base of 21 crore gamers, after breaching the 20 crore threshold in October last year
Firms expect Budget to address concerns on consumer/player protection, without stifling innovation
The firm stopped working on unreleased games and planned to divest of titles already launched, people familiar with the matter told Reuters at the time
Winzo said that it started the study amid concerns about the independence of the proposed self-regulatory bodies in India's online gaming sector
Tencent and smaller rival NetEase Inc. gained about 1% in Hong Kong Wednesday, adding to a recovery since officials began signaling a willingness to consider industry views
It remains to be seen how shares of Tencent Holdings , the world's biggest gaming company and its closest rival, NetEase, will fare this week after the apparent softening in stance from the regulator
SCOPE, an invite-only networking platform for the startup ecosystem, on Tuesday announced the launch of a USD 45 million venture capital fund focused on driving innovation in the fast-evolving fintech and gaming sectors. This strategic initiative underlines SCOPE's commitment to fostering innovation, collaboration, and growth within the startup community, according to a release. The VC arm will operate as an independent entity under the SCOPE ambit, to identify, nurture, and accelerate "groundbreaking startups that demonstrate exceptional promise and disruptive potential". Announcing the launch of the USD 45 million fund designed for fintech and gaming sectors, the release said, "SCOPE recognises the immense opportunities presented by fintech and gaming". Both sectors, it noted, have witnessed unprecedented growth, driven by technological advancements, changing consumer behaviours, and an increasing demand for innovative solutions. "The venture capitalist arm aims to be at the ...
The launch of Newszop, Astrozop, and Criczop will help in boosting user engagement and driving advertising revenue
Marvel Games, in a brief, said that the game will be based on a section of Paris in the middle of a "supernatural emergency"
The gaming unicorn has derived 38% of this revenue from its operations in international markets up from 11 per cent in FY22