Mukherjee will continue to drive Games24x7's data-centric approach, leveraging his extensive expertise in data science and artificial intelligence to drive innovation and enhance user experience
Acer said its Predator Helios series has AI capabilities such as AI-assisted noise reduction, AI-driven webcam solution, and AI-enabled graphics card
Prime Minister Narendra Modi on Saturday interacted with top Indian gamers on a host of issues relating to the gaming industry. In a free-wheeling interaction regarding the future as well as the challenges before the e-gaming industry, the prime minister posed curious questions to the gamers while also trying his hands at some of the games. "People have offered different solutions. I have an alternative solution called Mission LIFE, which advocates for changing our daily lifestyle to benefit the environment. Now, envision a game aimed at addressing global climate issues, where the gamer must explore various methods and solutions to identify the most sustainable approach," Modi told the gamers during the interaction. "What are these steps? How do we navigate through it and choose the best approach for success? Take swachhata as an example, the game theme could revolve around cleanliness and every child should play this game. Youngsters should embrace Indian values and understand thei
The Supreme Court on Friday allowed a petition of the Centre and transferred to itself pleas, challenging the imposition of 28 per cent Goods and Services Tax on e-gaming firms, from nine high courts for an authoritative pronouncement. A bench comprising Chief Justice D Y Chandrachud and justices JB Pardiwala and Manoj Misra allowed the transfer plea of the Centre and asked it to file the response to the pending petitions of online gaming companies by April 20. It also appointed a nodal counsel, who will collate records in the case and now the pleas will be taken up for hearing in the first week of May. Many online gaming firms like Dream 11, Games 24x7, and Head Digital Works had moved the top court challenging the GST imposition. Earlier, the top court had stayed the Karnataka High Court verdict quashing the GST intimation notice to the tune of Rs 21,000 crore issued to an online gaming firm.
The sunrise sector must be integrated into national development goal and strategies
India is the fastest growing mobile gaming market and the annual revenue of the overall Indian gaming industry is expected to almost double to USD 6 billion by 2028 from USD 3.1 billion in 2023, a joint report by Interactive Entertainment and Innovation Council and online gaming firm Winzo said on Wednesday. The India Gaming Report 2024 based on Interactive Entertainment and Innovation Council (IEIC) analysis and secondary data, projects paying gamers to reach 240 million by 2028 from 144 million paid users for games in 2023. "The Indian gaming industry comprises over 1400 gaming companies, including 500 gaming studios. The annual revenue for gaming is projected to reach USD 6 billion by 2028," the report said. According to the report, the number of professional players will grow by 2.5 times over the next five years from 500 in 2023 on the back of recognition by the government of esports and various state government-led initiatives to develop talent around esports. "In just four .
The first-ever India pavilion has been inaugurated at the prestigious Game Developers Conference in San Francisco, reflecting a new dimension of the bilateral relationship between India and the US. The inauguration on Wednesday also saw the launch of the 'India Gaming Market Report'. It was done in collaboration with the US India Strategic and Partnership Forum (USISPF) and its member WinZO. According to the report, India's gaming market is expected to grow from USD 3.1 billion in 2023 to USD 6 billion in 2028. The inauguration of the India pavilion marks a significant milestone in the Indo-US relationship, said USISPF president and CEO Mukesh Aghi. "The online gaming sector in India is burgeoning and initiatives such as these would go a long way in fostering collaboration between the two nations, including investment, innovation and content. We envision a future where our combined creativity fuels the next wave of gaming excellence," he said. The event witnessed the participation
The world's largest video game company and operator of the WeChat messaging platform reported revenue of 155.19 billion yuan ($21.56 billion) for the three months ended Dec. 31
Hyderabad-based company will use money to build studio, invest in technology, strengthen production pipelines
According to a study by GWI, an audience research company 90 per cent of gamers who discover new games on social media, do so through Meta with Reels playing a leading role in discovery
Highlighting the growing popularity of gaming in India, a study by social media firm Meta said nearly half of casual gamers and 43 per cent of real-money gamers come from non-metro geographies. A study by Meta GWI showed that more than three of four casual and real-money gamers in the country discover new games to play and purchase on social media, and more than 90 per cent of these do so on Meta platforms. "Gaming is a top three vertical for Meta globally and we are particularly seeing our Advantage+ suite of automated ads drive growth for gaming brands," said Arun Srinivas, Director and Head (India), Ads Business, Meta. Srinivas added that gaming is poised to play a leading role in India's techade. The study revealed that 6 in 10 smartphone gamers game daily, and almost 90 per cent of real-money gamers take part in such activities at least weekly. "Nearly half of casual gamers and 43 per cent of real-money gamers come from non-metro geographies," it said. The study observed tha
Epic Games said it had intended to use the developer account to bring its online marketplace, Epic Games Store, and the Fortnite game to iOS devices in Europe
IGT shareholders are expected to own about 54% of the combined company, with the rest going to Everi stockholders
The global videogame market grew just 0.6% last year to $184 billion, according to industry tracker Newzoo, though that was better than a decline of more than 5% in 2022
Popular AAA games include titles like Minecraft, GTA 5, Call of Duty, and Fortnite, among others
The Indian gaming market, currently valued at $3.1 bn, is expected to reach a valuation of $7.5 bn by FY28
The Government of Karnataka, in collaboration with the All India Game Developers Forum (AIGDF) will launch a digital detox initiative, with special emphasis on gaming and social media
Blizzard President Mike Ybarra and Chief Design Officer Allen Adham are also leaving the company, while a previously announced survival game by Blizzard has been canceled, the report said
An overwhelming 95% of Indian parents are deeply concerned about screen addiction, while 80% and 70% expressed worries regarding gaming addiction and adult content consumption
Interim Budget 2024: Online gaming and esports industries have had an eventful 2023 owing to the GST Council's decision to impose a blanket 28% tax. Here's what the industries expect in the Budget