Citing the popularity of Indian animated series such as 'Chhota Bheem', 'Hanuman' and 'Motu-Patlu', Prime Minister Narendra Modi on Sunday said India is on the way to ushering in a new revolution in the world of animation and urged the people to take the resolve of making the country a global animation powerhouse. In his monthly Mann Ki Baat radio broadcast, he said India's animation characters and movies, on account of content and creativity, are being loved all over the world. "You must remember the days when 'Chhota Bheem' started airing on TV.Children can never forget that; there was so much excitement about 'Chhota Bheem'! You would be surprised that today 'Dholakpur ka Dhol' attracts children not only in India but also in other countries. Similarly, our other animated serials such as 'Krishna', 'Hanuman', 'Motu-Patlu' also have a fan-following all over the world," the prime minister said. "You might have noticed that from the smartphone to the cinema screen, gaming console to
MPL's India revenues increased by more than 35 per cent to roughly $88 million for FY24
Calling Karnataka the "innovation and skilling capital of the country," he also highlighted the various centres for animations, visual effects etc., which have been set up in the state
Will be sent to Meity for feedback to be added to 2nd draft
Companies in the social and casual gaming sector earned Rs 13,800 crore in 2023 and are expected to reach Rs 36,600 crore in topline in the next five years
The program will provide mentorship, masterclasses, networking, and funding opportunities, along with credits worth $500,000 from over 30 technology partners
Also announces the launch of the company's rummy fest, A23 Rummy Maha Mela, with a Rs 100 crore prize pool from October 5
The money was laundered using digital wallets linked to a global cryptocurrency exchange
The Pokemon Company and Nintendo have sued Pocketpair, the creator of the hit adventure game 'Palworld'. The lawsuit alleges patent infringement against the popular game, launched earlier this year
Xbox employees had been bracing for further reductions after Microsoft cut 1,900 jobs, many from Activision units and studios, in January
The online gaming space in India needs a uniform legal framework, evidence-based policy interventions, and an important equilibrium between user protection and the industry's economic potential, a recent report has said. The Gujarat National Law University (GNLU) on Wednesday released the "Evaluating Blanket Bans and Mandatory Limits in Gaming" report, calling for regulations on the online gaming industry. With over 500 million gamers, India is the second-largest market globally after China, the report said. "This rapid expansion, as with any emerging technology, has brought forth challenges, particularly concerning user safety and financial risks. The absence of an overarching regulation has left users in a grey zone," it said. The report studied international frameworks and noted that unlike India, nearly all jurisdictions have established licensing processes and enforced a duty of care for gaming operators. "India should adopt a regulatory framework that mandates operators to
An Indian firm has become the first to offer viewers the chance to play a game within a streaming show. Can it work?
Age-rating and content description, while not legally mandated, play a crucial commercial role in ensuring the widest access and dissemination of a publisher's gaming content among the public
The launch of Black Myth: Wukong marks a bold step for Chinese game developers into a market traditionally dominated by Western titles
According to Anuraag Saxena, CEO of industry body E-Gaming Federation (EGF), India has about 40 per cent of the world's games, with less than 1 per cent of gaming revenues
Gaming and esports company Nazara Technologies on Thursday announced acquisition of Fusebox Games, an IP-based gaming studio in the United Kingdom, for Rs 228 crore in an all-cash deal. Fusebox has 30 employees primary based in the UK. "Nazara Technologies, India's only publicly listed diversified gaming and sports media company, announced the acquisition of Fusebox Games," a release said. Nazara said it will purchase Fusebox for Rs 228 crore in an all-cash transaction. Fusebox publishes interactive story game Love Island' and is developing new games based on popular global TV IPs. For calendar year 2023, the company reported revenue of Rs 87.5 crore with an EBITDA (Earnings Before Interest Tax Depreciation and Amortisation) of Rs 11.7 crore. According to the release, during calendar year 2024, Fusebox demonstrated strong growth with year-to-date revenue (January - July) at Rs 116.6 crore with an EBITDA of Rs 33.3 crore. "We see a large opportunity in building an IP based global
A sprawling group encompassing music, movies, games and chips, Sony hiked its full-year profit forecast by 3 per cent to 1.3 trillion yen aided by foreign exchange rates
Nazara Technologies' subsidiary Absolute Sports will acquire all the assets of DeltiasGaming.com, a US gaming and esports content platform, for about Rs 7.5 crore, a release said on Tuesday. DeltiasGaming.com had revenues of USD 575,000 (about Rs 4.8 crore) for 12-month period ended June 2024. Absolute Sports will use its cash reserves to fund the all-cash transaction, to be paid over one or more tranches. The Rs 7.5 crore transaction is set to be closed in the next 45 days. "Absolute Sports, a Nazara Technologies subsidiary and the parent company of Sportskeeda.com, ProFootballNetwork.com and SoapCentral.com, today announced that it has signed an asset purchase agreement, subject to closing conditions, to acquire all the assets of DeltiasGaming.com," the release said. With this acquisition, Absolute Sports, which already serves a large gaming audience with its flagship brand Sportskeeda.com, aims to deepen its presence in the gaming and esports media publishing sector in the US ..
The deal, subject to regulatory approvals and approval by Everi stockholders, is expected to be completed by the end of the third quarter of 2025
Thirty petitions have been filed by real-money gaming companies challenging a demand for over Rs 1.5 lakh crore, calculated at 28% on the face value of bets