The ministry earlier this month released draft rules for online gaming for public consultation
Rajeev Chandrasekhar added that many of the burning issues around online user harm, safety and trust, safeguarding children from addictive intermediaries or platforms will be addressed
Govt should not overregulate the gaming industry
The new regulations may make it necessary for gaming companies to install mechanisms to prevent in-game purchases by anyone below 18 years of age
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Online gaming companies will not be allowed to engage in betting on the outcome of games under the principle laid in draft rules, Minister of State for Electronics and IT Rajeev Chandrasekhar said on Monday. The minister said that as of now, all permissible online gaming will need to be registered with a self-regulatory organisation that will be accountable to the online gaming rules. "As per the principles laid under the rule, wagering on the outcome of game will not be allowed. All online gaming companies will have to register with the self-regulatory body that will decide on the action required to be taken as per the rules," Chandrasekhar said. The Ministry of Electronics and IT has published draft rules for online gaming companies and has invited comments on the same by January 17. The objective of the rule is to grow the online gaming sector and encourage innovation, he added. The minister said that he expects the online gaming rules to be ready in early February.
The government has proposed a self-regulatory mechanism, mandatory verification of players and physical Indian address for online gaming companies, according to the draft online gaming rules published on Monday. Online gaming companies will be covered under the new IT rules that were issued in 2021 for social media platforms. The online gaming platforms are expected to comply with the laws of the land, including any such law that relates to gambling or betting or the age at which an individual is competent to enter into a contract. "The draft amendments are aimed at addressing the said need while enabling the growth of the online gaming industry in a responsible manner," the notice said. The draft amendments envisage that an online gaming intermediary will observe the due diligence required under the rules, "including reasonable efforts to cause its users not to host, display, upload, publish, transmit or share an online game not in conformity with Indian law, including any law on
As per a gazette notification issued earlier this week, the Ministry of Electronics & Information Technology (MeitY) has become the nodal ministry to govern online gaming industry
Enforcement Directorate carried out search operation on total 1548 bank accounts involved in cyber crimes and freezed amount of Rs 42.21 crore in case related to Mobile Gamming Application, E-nuggets
The states will also be asked to appoint grievance redressal executives and nodal contract executives
Experts also believe that taxation is not a suitable instrument for forcing disciplined behaviour among players, which is better achieved through technological interventions
The Department of Sports under the Ministry of Youth Affairs and Sports has been notified as the nodal agency for e-sports
The move is aimed at improving reporting and transparency in these sectors
The industry came under scrutiny after the proliferation of games like cards, casinos, and fantasy sports among young people led to addiction and financial losses, with some reported cases of suicide
The industry's worry is the "knee-jerk reaction" of states in regulating the industry, Barde said
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MeitY could also call for formation of a self-regulatory organisation; policy release likely in 2-3 weeks
Union Minister Ashwini Vaishnaw on Sunday said the Centre would come out with a proper policy or a new law on online gaming given the impact it has on society. During an interaction with reporters here, Vaishnaw, who holds the Railways, Communication and Information Technology portfolio, recalled that recently he had a meeting with the Information Technology Ministers of all the States, who were concerned over the effect of online gaming. Every State has shown serious concern about the impact online gaming is having on society, particularly the addictive part of it -- people are getting addicted, people are weirdly exhibiting behaviour not within social norms, which is affecting harmony of society, Vaishnav said. That's why we have taken up a very serious consultation process with all stakeholders. We will be able to come up with a proper policy very soon which might even involve a new law or a regulation, he explained. He also said the Centre is coming up with Data Bill and Digit
Central Board of Indirect Taxes chief Vivek Johri on Saturday said online games where winning is dependent on a certain outcome would attract 28 per cent GST on the full bet value. Though the report of the Group of Ministers (GoM) on online gaming did not come up for discussion at the GST Council, the department would go by the view that 28 per cent GST is payable on full bet value put in by a player, and not net of margins. The comments assume significance as the Gameskraft Technology Pvt Ltd (GTPL) GST evasion case is still in the court. Directorate General of GST Intelligence (DGGI) in September issued a show cause notice to Bengaluru-based online gaming company Gameskraft Technology Pvt Ltd (GTPL), for not Goods and Services Tax (GST) to the tune of Rs 21,000 crore. Asked what would be the position of the Central Board of Indirect Taxes (CBIC) since the Council has not decided yet on the GoM report, Johri said the department's view is that 28 per cent GST is payable on actionab