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Cloud-based gaming takes off in 5G era

IANS  |  New Delhi 

With the onset of 5G, Cloud-based gaming that eliminates the need to invest in is set to gather momentum at a time when the gaming industry is witnessing an upward curve globally including in

Cloud-based games like "Assassin's Creed", "Call of Duty", "Counter Strike", "PUBG" and "Fortnite" are very popular, contributing to a turnover of $135 billion globally and over $890 million in last year.

Stepping into the gaming arena, this month introduced its own Cloud gaming service called "Stadia" that aims to help developers create games with "nearly unlimited resources" without being dependent on hardware and

The platform is essentially a Cloud-based infrastructure where would be able to design and write games to run directly on the Internet giant's hardware at data centres.

The believes that will no longer be limited to and will be able to create games with "nearly unlimited resources".

will also launch a to use with its service, called the "Stadia controller".

"We are currently witnessing how over-the-top (OTT) content is impacting our traditional entertainment and television and as the Cloud-based catch-up globally as well as in India, the same will happen to gaming as well," Thomas George, Senior (SVP), Head at (CMR) told IANS.

Primarily based on video or file streaming, Cloud-gaming only requires connection to turn any screen into a gaming arena to provide gamers frictionless experience on all devices, including

However, the transition from hardware-dominated gaming habits to advanced Cloud gaming still requires more time, advanced game-oriented on as well as uninterrupted to mature as expected, say experts.

"The temporary challenges while transitioning are going to be around making all the popular games available on the game streaming services, coupled with network speed and connectivity," said Thomas said.

"However, upcoming technologies like Extended Reality (XR) which will ride on connectivity will accelerate the trend of Cloud-based mobile gaming in the next three to four years," he added.

A recent "State of Gaming" research by (CDN) service provider noted that game enthusiasts not only enjoy participating in digital gaming, but watching other players has also become a popular trend.

have emerged as the most common device used for games globally and players choosing to download games on their has become the most preferred way of accessing games.

"As more people continue to join the digital bandwagon, the need to transfer data processing to the cloud will become an industry imperative," said Jaheer Abbas, Senior Regional Director, and India, Limelight Network.

Realising the potential of the Cloud-based gaming, including Facebook, Snapchat, YouTube and have begun dedicating in-app spaces only to games in an attempt to increase user-engagement on their platforms.

this month its first game subscription service called "Arcade" which has been promised to feature over 100 new and exclusive games as part of a new tab on the across

Experts say that Cloud-based games and like Stadia and Arcade - along with in-app games on - would make gaming accessible to a wider set of audience, eliminating the trend of brands merchandising gaming with dedicated devices.

(can be contacted at radhika.p@ians.in)

--IANS

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(This story has not been edited by Business Standard staff and is auto-generated from a syndicated feed.)

First Published: Sun, March 31 2019. 10:36 IST
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