Bengaluru-based AAA gaming studio secures funding from VCs and Indian cricketers as it prepares to launch 'eCricket' and scale live operations
The government has notified online gaming rules mandating user safety features and grievance redressal, with new norms set to come into effect from May 1
BIS move aims to protect young users from sensitive content
Government is likely to relax gaming rules by removing mandatory registration for non-monetised games and easing compliance requirements ahead of new framework
From arenas to national teams, esports in India is evolving into a structured, multi-billion ecosystem with global ambitions, creator economies and policy backing
Gaming firm plans Rs 500 crore fundraise via preferential warrants to back acquisitions such as Bluetile and BestPlay and accelerate growth across business verticals
Nazara UK will initially acquire 50 per cent of the equity in Bluetile and Bestplay
The larger opportunity lies in the rapid expansion of the AVGC ecosystem. India's media & entertainment sector was estimated at around ₹2.5 trn in 2024 and is projected to reach about ₹3 trn by 2027
A CUTS International survey shows offshore real-money gaming platforms saw sharp increases in usage and spending after India's ban, with domestic users shifting activity to overseas operators
In a letter to staff, Asha Sharma said the company will expand across devices but keep the console at the centre of its strategy for players and developers
A graduate of the Carlson School of Management, Sharma has built her career scaling consumer platforms rather than running game studios - a distinction key to the debate around her appointment
India has embraced gaming as an industry while the behavioural systems required to manage addiction are still evolving
From simpler software to better portability, retro handhelds fit the idea of mobile gaming better, while modern Windows-based devices trade comfort and cost for raw power and ecosystem features
The Game Developers Association of India has formed a 21-member governing council to strengthen governance, policy engagement, skilling initiatives and original IP creation in gaming
Gaming is not just a hobby but a skill, Prime Minister Narendra Modi told students on Friday as he cautioned them against games that involve online betting. Interacting with school students during his annual 'Pariksha Pe Charcha', Modi said gaming can be a meaningful skill and career path if pursued with focus, balance and ethical values. He, however, warned students against games that involve online betting. "...Gaming is not just a hobby; it is a skill, it involves speed as well. So it is good for development. Try to find your expertise by choosing better quality gaming," he said. Modi said gaming contributes to self-development and urged students to "focus on building expertise" in high-quality gaming and balance studies. He cautioned against gambling in gaming, noting that laws have been enacted to prevent such practices. "Don't just waste time because the internet is cheap in India. I have made a law against betting. We will not let that happen..." To a student who asked abo
Pune-based gaming firm enters global IP ownership, eyes emerging markets and 20x revenue growth over five years
Gaming firm Nazara Technologies reports sharp fall in Q3FY26 profit and revenue after real money gaming ban hit subsidiary operations
BGMI-maker Krafton plans to launch 3-5 new games in 2026 as it diversifies beyond battle royale and scales Indian IPs like Real Cricket globally
A new batch of BGMI redeem codes has been released that will remain active until February 28, 2026. One of the codes in the latest release allows players to claim the Cobalt Storm backpack as a reward
Krafton India has issued a fresh set of BGMI redeem codes that will be valid until February 28, 2026. Among the newly released codes is one that lets players claim the Desert Prince outfit