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The online gaming sector in India is expected to grow by over two-fold to USD 9.1 billion by 2029, largely dominated by real money games, a joint report by real money gaming platform WinZO Games and IEIC said on Wednesday. The report, released at the Game Developers Conference (GDC) in San Francisco, said India's online gaming market revenue was USD 3.7 billion in 2024, with the real money gaming segment accounting for around 86 per cent market share. "The online gaming industry in India is on an unprecedented growth path, backed by a projected market size of USD 9.1 billion by 2029 and the potential to unlock up to USD 63 billion in investor value by 2029. As we continue to push boundaries in technology innovation, IP creation, and engagement, WinZO remains committed to shaping India into a global gaming powerhouse," WinZO co-founder Paavan Nanda said. According to the data shared in the report, India is home to 591 million gamers -- about 20 per cent of the total global gamers, ..
Controller support has been available on iOS since Version 1.3, released in February 2021, and now it will be available for Android players too
SuperGaming has rolled out a new update for the made in India game, Indus Battle Royale, to introduce a host of new features and modes
The study, conducted based on data provided by gaming companies, analysed the gaming habits of more than 8,000 gamers
Online gaming companies on Wednesday approached the Madras High Court to declare certain provisions of the Tamil Nadu Online Gaming Authority (Real Money Games) Regulations, 2025 as unconstitutional. A division bench comprising Justices S M Subramaniam and K Rajasekar before whom the petitions filed by Head Digital Works Private Limited, New Delhi, which is engaged in the business of developing and offering online games of skill in India and two other companies came up for hearing, adjourned it by two weeks to enable the central and state governments to file counter affidavits. The companies challenged Regulation 4 (iii) (KYC verification shall be mandatory for the initial login with Aadhar to be authenticated by 2nd layer verification of One Time Password (OTP) sent to the phone number linked with Aadhar number) and Regulation 4 (viii) (Blank hours shall be implemented for the real money games from 12 midnight to 5 a.m. (based on Indian Standard Time). No login of the games shall b
A stable policy that spurs investments and job creation, alongside a more rational and progressive taxation regime, tops the Budget wishlist of online gaming companies, according to E-Gaming Federation Anuraag Saxena. His comments assume significance as the Directorate General of GST Intelligence's (DGGI) tax demands totalling Rs 1.12 lakh crore against online gaming companies, over the past many months, spooked the industry, although the Supreme Court's recent stay on showcause notices issued by GST authorities has provided a breather. Saxena said a slew of measures suggested by the industry can "turbocharge" the sector. The online gaming industry is also keen on playing a bigger role in participating in initiatives that involve and educate people about various government schemes through online educational games. "We need policy clarity and policy stability, which is what both domestic investors and foreign investors look for," Saxena said. The e-gaming industry is also pitching
Seven out of 10 industry stakeholders and company leaders believe that local themes, languages, and culturally resonant content may determine the success of Indian games in 2025
SC on online gaming plea news: The Rajya Sabha, in December 2023, was informed that online gaming companies were served 71 show-cause notices related to GST evasion, amounting to Rs 1.12 trillion
Real money gaming firms-backed Skill Online Games Institute (SOGI) has demanded that the government levy 28 per cent GST on platform fees instead of on deposit for gaming companies in India, to prevent offshore platforms from taking advantage of significant tax arbitrage. The demand comes ahead of the 55th meeting of the GST Council in Jaisalmer, Rajasthan on Saturday. In an interview with PTI, Amrit Kiran Singh, President of SOGI, said the online gaming industry is in a nascent stage and the government and industry need to work together to harness the full positives of this industry for the economy and country. "SOGI has approached the Indian government to put forward its recommendations that will allow India to harness the full potential of this huge industry for creating jobs and contributing to its GDP while simultaneously mitigating negative aspects of such as addiction," he said. Starting October 1, 2023, deposits on online gaming platforms and casinos attracted 28 per cent G
PokerBaazi is India's largest online poker platform, contributing over 85% of Moonshine's net revenue, while its fantasy sports platform, SportsBaazi, contributes 12%
The online gaming space in India needs a uniform legal framework, evidence-based policy interventions, and an important equilibrium between user protection and the industry's economic potential, a recent report has said. The Gujarat National Law University (GNLU) on Wednesday released the "Evaluating Blanket Bans and Mandatory Limits in Gaming" report, calling for regulations on the online gaming industry. With over 500 million gamers, India is the second-largest market globally after China, the report said. "This rapid expansion, as with any emerging technology, has brought forth challenges, particularly concerning user safety and financial risks. The absence of an overarching regulation has left users in a grey zone," it said. The report studied international frameworks and noted that unlike India, nearly all jurisdictions have established licensing processes and enforced a duty of care for gaming operators. "India should adopt a regulatory framework that mandates operators to
Amid new GST regime, Games24x7 eyes growth through diverse tech solutions and innovation
The department for promotion of industry and internal trade (DPIIT) has circulated a note seeking views of different ministries on distinguishing between online 'Game of Skill' and 'Game of Chance' for the purpose of FDI, a senior official said. The official said that a clear distinction between the two is necessary to seek foreign investments as online game of skill has huge potential. In his address during the 78th Independence Day celebrations here, Prime Minister Narendra Modi called upon Indian professionals to lead the global gaming market and help establish the country as a global leader in the industry. He had emphasised the need for Indian talent to dominate not just in gaming but in game production as well by leveraging the country's rich cultural heritage. "A concept note was circulated for inter-ministerial discussions to distinguish between the two for the purpose of FDI (foreign direct investment). We need to see how in online gaming, we can make distinction between .