Lumikai report shows gaming time in India rose to 13 hours a week in 2024, driven by young users aged 18-30, with UPI accelerating in-game payments and monetisation
The Comic Con X Indie Game Utsav Steam sale is live now and it will end on April 20. Gamers can purchase Indie or Indian-origin games at discounts until then
Company's decision to acquire a controlling stake follows its initial investment of Rs 40.5 cr in Nautilus in 2022. The Pune-based game studio has developed the cricket gaming franchise Real Cricket
South Korean gaming giant KRAFTON -- the name behind popular esports title Battlegrounds Mobile India (BGMI) -- is actively looking to invest and acquire in India, which is among its top five markets globally and where mobile-first gaming culture, rapid smartphone adoption, and a young, tech-savvy population are driving prospects of steady growth in online gaming. KRAFTON India CEO, Sean Hyunil Sohn sees the gaming industry here becoming much more sizable and impactful, and asserts the company would not be tied down to fixed investment limits for this "promising" market. KRAFTON has already invested USD 200 million in the country. Reflecting on India's regulatory landscape and past challenges faced by KRAFTON, he highlighted the company's positive outlook on regulations. Sean said India's approach to norms are supported by defined processes, constructive feedback, and a calibrated approach before actual implementation of guidelines. "We want to double down on gaming and its ...
Controller support has been available on iOS since Version 1.3, released in February 2021, and now it will be available for Android players too
Under the code of ethics framework, all gaming companies will implement strict age-gating norms, have robust know-your-consumer norms, ensure appropriate safeguards for gamers' data
Between April 2023 and March 2024, ASCI flagged 1,336 advertisements, and 492 cases related to RMGs were observed by the body
While some firms have already received tax demands, gaming industry bodies are lobbying to prevent aggressive enforcement actions until the Supreme Court resolves the matter
Average weekly time spent on online games soars 30%. Over 44% of gamers are now women, up from 41% the previous year, playing casual mobile games
Two such games launched in October alone as the industry tackles 28 per cent GST
The online gaming space in India needs a uniform legal framework, evidence-based policy interventions, and an important equilibrium between user protection and the industry's economic potential, a recent report has said. The Gujarat National Law University (GNLU) on Wednesday released the "Evaluating Blanket Bans and Mandatory Limits in Gaming" report, calling for regulations on the online gaming industry. With over 500 million gamers, India is the second-largest market globally after China, the report said. "This rapid expansion, as with any emerging technology, has brought forth challenges, particularly concerning user safety and financial risks. The absence of an overarching regulation has left users in a grey zone," it said. The report studied international frameworks and noted that unlike India, nearly all jurisdictions have established licensing processes and enforced a duty of care for gaming operators. "India should adopt a regulatory framework that mandates operators to
According to Anuraag Saxena, CEO of industry body E-Gaming Federation (EGF), India has about 40 per cent of the world's games, with less than 1 per cent of gaming revenues
Prime Minister Narendra Modi said that India is currently training a skilled workforce of 85,000 professionals in semiconductor chip design across 113 academic institutions
Union Budget must treat 'legitimate part of gaming industry' as govt treats other sectors in the technology industry, say representatives
The sunrise sector must be integrated into national development goal and strategies
India is the fastest growing mobile gaming market and the annual revenue of the overall Indian gaming industry is expected to almost double to USD 6 billion by 2028 from USD 3.1 billion in 2023, a joint report by Interactive Entertainment and Innovation Council and online gaming firm Winzo said on Wednesday. The India Gaming Report 2024 based on Interactive Entertainment and Innovation Council (IEIC) analysis and secondary data, projects paying gamers to reach 240 million by 2028 from 144 million paid users for games in 2023. "The Indian gaming industry comprises over 1400 gaming companies, including 500 gaming studios. The annual revenue for gaming is projected to reach USD 6 billion by 2028," the report said. According to the report, the number of professional players will grow by 2.5 times over the next five years from 500 in 2023 on the back of recognition by the government of esports and various state government-led initiatives to develop talent around esports. "In just four .
According to a study by GWI, an audience research company 90 per cent of gamers who discover new games on social media, do so through Meta with Reels playing a leading role in discovery
Interim Budget 2024: Online gaming and esports industries have had an eventful 2023 owing to the GST Council's decision to impose a blanket 28% tax. Here's what the industries expect in the Budget
Firms expect Budget to address concerns on consumer/player protection, without stifling innovation
SCOPE, an invite-only networking platform for the startup ecosystem, on Tuesday announced the launch of a USD 45 million venture capital fund focused on driving innovation in the fast-evolving fintech and gaming sectors. This strategic initiative underlines SCOPE's commitment to fostering innovation, collaboration, and growth within the startup community, according to a release. The VC arm will operate as an independent entity under the SCOPE ambit, to identify, nurture, and accelerate "groundbreaking startups that demonstrate exceptional promise and disruptive potential". Announcing the launch of the USD 45 million fund designed for fintech and gaming sectors, the release said, "SCOPE recognises the immense opportunities presented by fintech and gaming". Both sectors, it noted, have witnessed unprecedented growth, driven by technological advancements, changing consumer behaviours, and an increasing demand for innovative solutions. "The venture capitalist arm aims to be at the ...